robocat
New Member
Freash on the Mitsurii scene!
Posts: 13
Byond key: RoboCat
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Post by robocat on Feb 5, 2014 7:46:53 GMT
The new movement system makes it hard to do things like walk through doorways . I also think it could fit right in with the new command scheme. I think it will generally improve people's game play.
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ephi
New Member
Jack of All Trades
Posts: 27
Byond key: Ephicross
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Post by ephi on Feb 5, 2014 9:30:26 GMT
It should stay the way it is. I like it. It gives me more freedom whenever I try to move around from place to place. It takes time to adjust, and when you do-- you'll get what I mean.
This is all coming from a guy who really, really hated it at first. I gave Kamuna a lot of heat for that(which I haven't yet said sorry for, by the way) but have since began to like it before eventually coming down to not being to withstand a game without that kind of movement.
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Post by MetaFrosty on Feb 5, 2014 12:50:57 GMT
Walking through doorwars is not difficult at all. Just keep in mind that you can move diagonally now, and slide into the doorway. Easy!
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Post by Bervose on Feb 5, 2014 12:56:33 GMT
I remember when a lot of people, myself included felt this way. My advice is to stick with it as it's gown on a lot of people thus far and may do the same with you.
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Tetra
New Member
Stirred up
Posts: 24
Byond key: TetraKnife
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Post by Tetra on Feb 5, 2014 21:32:13 GMT
I'm generally new to Misuterii, and I dont like the pixel movement, but I can live with it, as it allows players to easily move past each other. It increases chance of survival! It also makes things a bit easier to do, like fitting through vents (and doorways too!) while other players are there.
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robocat
New Member
Freash on the Mitsurii scene!
Posts: 13
Byond key: RoboCat
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Post by robocat on Feb 5, 2014 21:50:13 GMT
I was really thinking about it cause it would make throwing weapons at people easier.
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Post by Kamuna on Feb 6, 2014 16:18:16 GMT
I don't believe we'll go back to tile movement. Tile movement is clunky and deprecated in BYOND, and it wouldn't make sense to go back to a deprecated system that would introduce more bugs, since everything is created with the pixel movement system in mind. Plus, diagonal walking, increased realism, and smooth sailing! Who wouldn't want that?
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