Post by Spottedpath on May 17, 2020 21:52:28 GMT
Normal Hardcore
This mode was made with a few of the things Cleaver asked for, with thought in mind for their birthday, with a few extra things tossed in to make the mode essentially a hardcore Normal Mode.
Bear in mind, this mode essentially requires everyone roleplay, because it's pretty easy to kill on this mode.
Major Changes from Default Normal:
1. Max Health is 15. Max Stamina is 50.
2. Lethal weapon changes: There is a 1-5% chance you will immediately be killed if you are not running from a person who is attacking you with a weapon larger than yours when they hit you. There is a 15-33% chance players of equivalent weapon sizes may reduce incoming damage.
3. Nonlethal weapon changes: There is a 1-5% chance you will immediately knock someone out if you have a large nonlethal weapon. Small nonlethal weapons have a 5-10% chance of doing +2 damage to a target's stamina. Knockout from fatigue should last from 10-20 seconds.
4. There is a new role created to intentionally cause chaos- The Psychopath may spawn in high volume rounds, they are a Neutral Evil role, and may side with or against the killer.
4. There is a new role created to intentionally cause chaos- The Psychopath may spawn in high volume rounds, they are a Neutral Evil role, and may side with or against the killer.
Minor Changes from default normal:
1. Knives, Axes, Bokken, Metal Bats, and a few other items have had their spawnrate nerfed because of the style of the mode.
2. A kniferack has been created in the kitchen it will always spawn 6 knives. An axe will always spawn on the teacher's body. And it is 100% likely that if you're unlucky enough at the mode start, these are the only things that spawn.
3. Spawns are randomized. Players are not assured to spawn with the person they are beside in the list, or even assured to spawn with someone at all. New spawns have been added. This feature may bug out on occasion because of how it is coded.
4. The basement now has a key that randomly spawns around the school. This is to help the killer out.
4. The basement now has a key that randomly spawns around the school. This is to help the killer out.
5. The teacher's body will spawn randomly around the school instead of always in the courtyard.