Post by ChumpMaterial on Apr 5, 2020 0:13:17 GMT
Sith Mode
Force Sensitive:
This is a hidden role. In other words, you're not gonna be aware of this unless someone tells you. They can be sensed by the Sith and Jedi ability 'Force Sense', and can be trained into a Jedi or Sith themselves. There is one guaranteed to spawn, but all nonroles have a 25% chance of being Force Sensitive as well. There are no passive benefits or abilities to being Force Sensitive.
Sith Apprentice:
The killer role. Your purpose here, ordained by the unpresent Sith Master, is everyone dead by the end of the night, but that doesn't exclude yourself from taking your own apprentice or two should you feel like you need help. It's practically Sith tradition for apprentices to take secret apprentices of their own.
Starting Verbs:
Force Powers
- Force Sense: Comes in focused and wide variety. Wide does nothing at the moment, but the focused Force Sense allows you to 'scan' individuals you click on in regards to their Force status. Jedi register as light presences, Sith register as dark presences, and untrained Force Sensitives register as strong, but unrefined presences. If they're completely normal, you'll sense nothing from them.
- Telekinesis: Lets you move items on the ground elsewhere. Click the item, then click where you want it to go. If you click a container or a person, it will enter their inventory.
- Force Stealth: While it's active, you can't use any Force Powers at all, but when someone uses Force Sense upon you, you register as completely normal to them. WARNING: Equipping a lightsaber will in most cases break your Force Stealth, depending on which Form you have equipped at the time.
Lightsaber Forms
- Form I: Shii-Cho: 1x attack, 1x defense, .5x stamina cost, 50% blaster deflection rating. Basic allrounder that is useful in taking on more than one opponent due to it's lower stamina cost. Every trained Force Sensitive has atleast this Form.
- Form II: Makashi: 1.25x attack, 1x defense, 1.5x stamina cost, 25% blaster deflection rating. Against other lightsabers attack increases to 1.5x and defense increases to 1.25x. Specialized in single lightsaber combat. Poor in crowds and against blasters.
Teach Dark Side: Turns an untrained Force Sensitive into a fledgling Sith, if they agree to become one.
Jedi Knight:
The hero role. You've been disguised here as a student in order to protect the hidden vault here, but with this murder you've become focused more on protecting the students trapped here. Should you find any Force Sensitives among the students, you are perfectly free to train them as a Jedi if you choose.
Starting Verbs:
Force Powers
- Force Sense
- Telekinesis
- Telepathy: Lets you discreetly send a message to anyone within eyesight. Simply click them and the message prompt will open. As well, you can tag one person at a time to send a message to them no matter the range. Useful if and when you get an apprentice, or if you simply need to give private or anonymous messages.
Lightsaber Forms
- Form I: Shii-Cho
- Form III: Soresu: .75x attack, 2x defense, 1x stamina cost, 75% blaster deflection rating. Specialized in defense above all else.
Teach Force: Turns an untrained Force Sensitive into a Jedi Padawan, if they agree to become one.
Items:
Lightsaber Assembly: Essentially, the guts of a lightsaber. All of the internals involved in the process of generating a lightsaber blade. Combines with a Lightsaber Case into a Lightsaber Hilt.
Lightsaber Case: The outer covering of a lightsaber. Combines with a Lightsaber Case into a Lightsaber Hilt.
Kyber Crystals: The heart of the saber. Comes in (currently) blue, green, purple, and red. Combines with a Lightsaber Hilt into a full Lightsaber. This can only be done by trained Force Sensitives, though their training doesn't necessarily need to be complete, i.e Jedi Padawans can make a Lightsaber.
Blaster Pistol: An uncivilized alternative to the Force. Keep in mind though that unless you're really lucky, you're going to suffer from stormtrooper aim. 50% chance to outright miss a shot, and even if it hits if your opponent is a trained Force Sensitive with a lightsaber, it will then go through their Blast Deflection Rating chance. After that, there's a 40% chance for it to be a direct hit and for it to deal the full 15 damage. If it's not a direct hit, it's a graze, dealing somewhere between 2 and 7 damage.
Holocrons: Comes in both Jedi and Sith variants. They can each only be accessed by Jedi and Sith, respectively. Each one teaches a particular ability. It won't do anything if you already know the ability it teaches, otherwise it will teach you the ability. The available abilities are as follows:
Force Powers:
- Force Stealth: While it's active, you can't use any Force Powers at all, but when someone uses Force Sense upon you, you register as completely normal to them. WARNING: Equipping a lightsaber will in most cases break your Force Stealth, depending on which Form you have equipped at the time.
- Telepathy: Lets you discreetly send a message to anyone within eyesight. Simply click them and the message prompt will open. As well, you can tag one person at a time to send a message to them no matter the range. Useful if and when you get an apprentice, or if you simply need to give private or anonymous messages.
- Force Speed: Temporarily enhances your speed. Can only be used in conjunction with a Lightsaber with Form IV equipped, otherwise it will cancel out.
Lightsaber Forms:
- Form I: Shii-Cho: 1x attack, 1x defense, .5x stamina cost, 50% blaster deflection rating. Basic allrounder that is useful in taking on more than one opponent due to it's lower stamina cost. Every trained Force Sensitive has atleast this Form.
- Form II: Makashi: 1.25x attack, 1x defense, 1.5x stamina cost, 25% blaster deflection rating. Against other lightsabers attack increases to 1.5x and defense increases to 1.25x. Specialized in single lightsaber combat. Poor in crowds and against blasters.
- Form III: Soresu: .75x attack, 2x defense, 1x stamina cost, 75% blaster deflection rating. Specialized in defense above all else.
- Form IV: Ataru: 1.25x attack, 1x defense, 2x stamina cost, 25% blaster deflection rating. Lets you use Force Speed in combat. Highly acrobatic, but also highly tiring.
This guide is subject to change as I add stuff to the mode every so often.
KNOWN ISSUES:
- As the round starts, the mode is REALLY slow to load. A lot of people have mistaken this for the game freezing. Everything should be fine as long as you DON'T try to re- or disconnect. This typically won't break the round but it will remove roletexts if you end up being a role.
- Don't spam use Holocrons. It creates a whole host of issues.
- Sometimes, skill bubbles disappear after the round starts. They're still there, and you can still use their hotkeys, but the stat bubble is gone. To fix this, all you need to do is modify your skillset in some way. You can return it back to usual afterwards. If you make use of skillsets, you can just reload your skillset and it will reappear. This can only be done during the first hour of the round, when skillsets are still mutable.
Roles: Sith Apprentice, Jedi Knight, Force Sensitive.
Setting:
First off, the mode is set in Star Wars. To accommodate the fact that there are no changes to the presentation of the map, the items, and the players beyond additions to it, some suspension of disbelief is required. It can be explained away in the roleplay by any number of myriad reasons, such as the school being placed in a relative galactic backwater of some kind, aided by the flavor examine text of the blasters being very, very old. The timeframe for the mode is set sometime before The Phantom Menace, meaning the Galactic Republic is still the dominant force in the galaxy, the Sith are believed to be extinct, and the Jedi are the guardians of peace and prosperity throughout the galaxy. Due to it's relative obscurity, the school is being used as both a hidden vault of Jedi knowledge as well as a prison of Sith artifacts. Due to Misuterii being Misuterii, however, this means that there are Holocrons and Lightsaber components scattered throughout the school.
Normal Students:
You know nothing about the school being a Jedi vault. Aside from the added Star Wars knowledge and items scattered around the school, it should for the most part be treated like it's Normal.
- Investigative: The teacher's body is sliced nearly in two by something that cauterized the wound as it cut her. Meta-wise, it's obvious that it's a lightsaber, but the Jedi in this time period are mostly reclusive, and there are many things in the galaxy that can achieve the same result that killed her. It's likely that everyone is aware of lightsabers, but due to the outright obscurity of the Jedi it's likely not going to be the first thing that comes to mind unless you've already seen a complete one in the school.
Force Sensitive:
This is a hidden role. In other words, you're not gonna be aware of this unless someone tells you. They can be sensed by the Sith and Jedi ability 'Force Sense', and can be trained into a Jedi or Sith themselves. There is one guaranteed to spawn, but all nonroles have a 25% chance of being Force Sensitive as well. There are no passive benefits or abilities to being Force Sensitive.
Sith Apprentice:
The killer role. Your purpose here, ordained by the unpresent Sith Master, is everyone dead by the end of the night, but that doesn't exclude yourself from taking your own apprentice or two should you feel like you need help. It's practically Sith tradition for apprentices to take secret apprentices of their own.
Starting Verbs:
Force Powers
- Force Sense: Comes in focused and wide variety. Wide does nothing at the moment, but the focused Force Sense allows you to 'scan' individuals you click on in regards to their Force status. Jedi register as light presences, Sith register as dark presences, and untrained Force Sensitives register as strong, but unrefined presences. If they're completely normal, you'll sense nothing from them.
- Telekinesis: Lets you move items on the ground elsewhere. Click the item, then click where you want it to go. If you click a container or a person, it will enter their inventory.
- Force Stealth: While it's active, you can't use any Force Powers at all, but when someone uses Force Sense upon you, you register as completely normal to them. WARNING: Equipping a lightsaber will in most cases break your Force Stealth, depending on which Form you have equipped at the time.
Lightsaber Forms
- Form I: Shii-Cho: 1x attack, 1x defense, .5x stamina cost, 50% blaster deflection rating. Basic allrounder that is useful in taking on more than one opponent due to it's lower stamina cost. Every trained Force Sensitive has atleast this Form.
- Form II: Makashi: 1.25x attack, 1x defense, 1.5x stamina cost, 25% blaster deflection rating. Against other lightsabers attack increases to 1.5x and defense increases to 1.25x. Specialized in single lightsaber combat. Poor in crowds and against blasters.
Teach Dark Side: Turns an untrained Force Sensitive into a fledgling Sith, if they agree to become one.
Jedi Knight:
The hero role. You've been disguised here as a student in order to protect the hidden vault here, but with this murder you've become focused more on protecting the students trapped here. Should you find any Force Sensitives among the students, you are perfectly free to train them as a Jedi if you choose.
Starting Verbs:
Force Powers
- Force Sense
- Telekinesis
- Telepathy: Lets you discreetly send a message to anyone within eyesight. Simply click them and the message prompt will open. As well, you can tag one person at a time to send a message to them no matter the range. Useful if and when you get an apprentice, or if you simply need to give private or anonymous messages.
Lightsaber Forms
- Form I: Shii-Cho
- Form III: Soresu: .75x attack, 2x defense, 1x stamina cost, 75% blaster deflection rating. Specialized in defense above all else.
Teach Force: Turns an untrained Force Sensitive into a Jedi Padawan, if they agree to become one.
Items:
Lightsaber Assembly: Essentially, the guts of a lightsaber. All of the internals involved in the process of generating a lightsaber blade. Combines with a Lightsaber Case into a Lightsaber Hilt.
Lightsaber Case: The outer covering of a lightsaber. Combines with a Lightsaber Case into a Lightsaber Hilt.
Kyber Crystals: The heart of the saber. Comes in (currently) blue, green, purple, and red. Combines with a Lightsaber Hilt into a full Lightsaber. This can only be done by trained Force Sensitives, though their training doesn't necessarily need to be complete, i.e Jedi Padawans can make a Lightsaber.
Blaster Pistol: An uncivilized alternative to the Force. Keep in mind though that unless you're really lucky, you're going to suffer from stormtrooper aim. 50% chance to outright miss a shot, and even if it hits if your opponent is a trained Force Sensitive with a lightsaber, it will then go through their Blast Deflection Rating chance. After that, there's a 40% chance for it to be a direct hit and for it to deal the full 15 damage. If it's not a direct hit, it's a graze, dealing somewhere between 2 and 7 damage.
Holocrons: Comes in both Jedi and Sith variants. They can each only be accessed by Jedi and Sith, respectively. Each one teaches a particular ability. It won't do anything if you already know the ability it teaches, otherwise it will teach you the ability. The available abilities are as follows:
Force Powers:
- Force Stealth: While it's active, you can't use any Force Powers at all, but when someone uses Force Sense upon you, you register as completely normal to them. WARNING: Equipping a lightsaber will in most cases break your Force Stealth, depending on which Form you have equipped at the time.
- Telepathy: Lets you discreetly send a message to anyone within eyesight. Simply click them and the message prompt will open. As well, you can tag one person at a time to send a message to them no matter the range. Useful if and when you get an apprentice, or if you simply need to give private or anonymous messages.
- Force Speed: Temporarily enhances your speed. Can only be used in conjunction with a Lightsaber with Form IV equipped, otherwise it will cancel out.
Lightsaber Forms:
- Form I: Shii-Cho: 1x attack, 1x defense, .5x stamina cost, 50% blaster deflection rating. Basic allrounder that is useful in taking on more than one opponent due to it's lower stamina cost. Every trained Force Sensitive has atleast this Form.
- Form II: Makashi: 1.25x attack, 1x defense, 1.5x stamina cost, 25% blaster deflection rating. Against other lightsabers attack increases to 1.5x and defense increases to 1.25x. Specialized in single lightsaber combat. Poor in crowds and against blasters.
- Form III: Soresu: .75x attack, 2x defense, 1x stamina cost, 75% blaster deflection rating. Specialized in defense above all else.
- Form IV: Ataru: 1.25x attack, 1x defense, 2x stamina cost, 25% blaster deflection rating. Lets you use Force Speed in combat. Highly acrobatic, but also highly tiring.
This guide is subject to change as I add stuff to the mode every so often.
KNOWN ISSUES:
- As the round starts, the mode is REALLY slow to load. A lot of people have mistaken this for the game freezing. Everything should be fine as long as you DON'T try to re- or disconnect. This typically won't break the round but it will remove roletexts if you end up being a role.
- Don't spam use Holocrons. It creates a whole host of issues.
- Sometimes, skill bubbles disappear after the round starts. They're still there, and you can still use their hotkeys, but the stat bubble is gone. To fix this, all you need to do is modify your skillset in some way. You can return it back to usual afterwards. If you make use of skillsets, you can just reload your skillset and it will reappear. This can only be done during the first hour of the round, when skillsets are still mutable.