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Post by revivingfairy on Jun 10, 2015 0:35:16 GMT
Okay, so here's some information about this thread's updates: Splatoon.
Okay, not just Splatoon. This is finals week for my college, so inbetween Splatoon, Darkest Dungeon, and making sure to not choke on the one thing that matters in my life, updates will be slow going, or not happening at all, until finals week is over and I've had my insatiable fill of Splatoon, by which I mean I can go down to playing it a couple hours a day instead of all the time.
Seriously Splatoon is great.
Though I will see if I can polish up some more updates, you shouldn't be eyeing this thread like a hawk for this week. Thanks for your understanding.
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Post by revivingfairy on Jun 12, 2015 6:10:31 GMT
__--** WEEK 14 **--__
Last time, SolAndLuna tried leading some newbies, and Ibuki, into the Ruins. It was SUPPOSED to have gone just fine. Anything but happened, and despite their best efforts, the 4 only made it back with a decent load of gold and some learned lessons today. They were a better party, except for SailorDave, but that doesn't mean it was all okay.
At the very least, despite the heavy damage, not a single deathblow was rolled for.
Last week: Tavern: Maltramac met her lover in the Brothel and recovered 65 stress. Tavern: ObstentatiousAether, continuing to amaze and infuriate me, gambled a trinket, a Stunning Stachel, and lost it. Tavern: Kaoxitium tried our ale. Kaoxitium never wants to try our ale again. At least the tavern relieved 56 stress. Abbey: Generic-Knight got popular with the temple, so popular that he succumbed to peer pressure and donated a thousand of our gold. Oh well. It's those donations that keep the 86 stress recoveries going. Abbey: Merne mediated and got 56 stress off.
Now then, let's welcome our new arrivals, 2 of whom are Occultists. Mambell likes sewers and can't crit while at low health. He can shank, but unlike Plague Doctor, the shank only does bonus damage against Eldritch monsters, at apposed to anything good like bleeding.
But I guess the weirdos have gotten word of my death camp here and have come to see how it's like. Auris456852 can I just call you Auris is a DEFENDER OF THE LIGHT or something. He has better stress resist in hgih light, but lower stress resist if he goes to low health. That and if the light goes away he goes super slow. Definitely could've rolled better quirks, and better skills, because the only thing different from Mambell is that Auris starts with squidtillery.
But we get a shiny new Leper to join us! ...However much that means because Generic-Knight is the ultimate Leper. WolfShock has The Runs, which is an awful nega-quirk to have. I guess he can explore the Weald? Explorer quirks tend to balance things out.
Throwing garbage trinkets away for money. By the way, if the trinket is SUPREMELY garbage, you won't get this prompt. Then again, it's crap and 750 gold for the piece of crap isn't a terrible lot.
You know I really gotta thank this Jesus someday for distracting everyone from their own problems, and mine.
Gentlemen. We can rebuild him. We have the technology. We have the capability to make the world's first bionic Leper. Generic-Kngiht will BE that Leper. Better than he was before. Better...stronger...faster.
WolfShock, Mambell, Mysterious7, and Bommelom is going to do something more productive than what the Ruins was.
More tough decisions, but I decide to go for this quest. This is the big brother of Explore quests, and like big brothers, they can either be your greatest ally or your worst enemy.
To do this task, you are given 3 of the macguffin to shove into the purify targets. You can't discard them, I do believe, and until you find the thing to use them on, it's gonna take up space.
This probably won't matter much until we are doing the big quests. I mean the BIG BIG quests.
**Turn the page...**
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Post by revivingfairy on Jun 16, 2015 4:48:33 GMT
__--** WEEK 15 **--__
Last time on Darkest Dungeon, we sent some new blood on cleaning duty. The cleaning duty actually went by really well, so the supervisor, Mysterious7, found it a better idea to do some REAL ADVENTURING, by which I mean black as pitch.
Mambell will never be able to laugh off Mysterious's treatment.
Last week: Abbey: Ibuki Mioda introduced SailorDave to the greatness that is the Transept. SailorDave did not get it. They both recovered 86 stress but Dave managed to become a Witness after being cured of his Selfishness. Sanitarium: The bionic Leper project begins, with the removal of Thanatophobia.
I wish I could say that 22 roster size will last forever, but no, it gets filled up with the inroduction of Amelia Pond. Amelia is allegedly better at critting with ranged attacks, but has a crippling fear of animals.
The six million gold Leper wasn't built in a day.
So begins today's patching up. I send Alchemist and WolfShock over to the Transept.
And because this thing costs so much to use, I get the next upgrade for the Penance Hall.
Blood and gore will suit AceForce.
I need to make SolAndLuna a better person.
...well, better as in better in expeditions. I'm curing his crippling obsession with playing with locked boxes and getting hurt in the process.
So, after complaints received from people due to the treatment and persecution of newbies, I have agreed to give them one of their demands.
It wasn't "stop sending us into deathtraps" or "give us some more respect".
I looked at the part that said, "We don't need no supervisors," and went, "Yeah sure." If our newbies hate how my better heroes are treating them, then they can do this next mission on their own.
Uitary II finally gets back in. SailorDave, Amelia Pond, and Auris will be accompanying him in his attempt to prevail where his relative didn't.
It's a short expedition. What can go wrong?
**Turn the page...**
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Post by revivingfairy on Jun 20, 2015 5:38:50 GMT
So if you want to know the delay for this update, it was being Alucard in a Castlevania. Shit was so Shield Rod.
__--** WEEK 16 **--__
Last time on Darkest Dungeon, after complaints filed about the treatment of newcomers, the supervisors were removed, and the newbies were given free reign to decide what to do for themselves.
Is it a surprise that it doesn't go any better and we lost people as a result?
Maybe now they know to accept the veterans I give them.
Last week: Abbey: AceForce engaged in plenty of blood and gore and recovered...81 stress? Wow, Penance Hall is good. Abbey: Special guest star WolfShock couldn't be paid for another round, so after recovering 86 stress, he left. Abbey: Oh, he also brought AlchemistOfShorts with him. Same stress heal. Sanitarium: SolAndLuna has been trained not to open boxes that are obviously locked and trapped and locktrapped Sanitarium: The bionic Generic-Knight project continues with the removal of Phengophobia.
So one of our sacrifices today is having to sell the Ancestral* trinket to make ends meet. I think I've learned from experiencing short quests and talking to Maltramac about it that short quests are the shittiest quests ever and I should never do them ever again.
It's okay, though. I can live without the 20% extra stress resist.
*Disclaimer: not actually Ancestral
Uitary and Dave go into the Abbey.
Pay no attention to the crazy guy getting whipped.
I'm sorry Merne, but, SolAndLuna is a big boy now. That and I learned from the 3 Vestal fiasco that I don't need THAT MANY VESTALS. Merne falls into the same pitfall other booted heroes have gotten into: getting awful quirks and losing ground to other, better heroes of their same class.
She is replaced by a NEW CLASS WHOOOOOOOOOOOOOOOOOA
Aizik123 is a Man-at-Arms. A Man-at-Arms is a guy who has seen plenty of combat thus far as evidenced by his shiny medal and long list of awesome things he has done. Right now, Men-at-Arms are STUPID GOOD. Like, literally stupid good. I hope they tone this class's fuckoffitude someday because the Man-at-Arms can both tank AND protect your party. He's even better at being a damage sponge than Lepers are, and he has plenty of utilities to help the party. The only real downside is that he doesn't have much variety in attacks, but what he DOES have is so good he really doesn't need anything else.
As for Aizik the character, he apparently knows to go through sewer levels, though he's greedy and no one told him about the ELDRITCH ABOMINATIONS he will eventually have to fight.
It's okay. I'll just put some courage into him.
And we also get...another fucking Occultist.
Ayano Tateyama. He is apparently only here because one of the harlots I have in my brothel? Well, that's his wife. Whoops!
Right. I also throw Mambell in the Abbey as well. I should see about opening up slots in here.
Kaoxitium does the best job playing poker.
By which I mean the worst job because Kaoxitium.
Now's a good time to lower the costs of getting more damage and HP, because we're starting to get to the point of the game where it'll be expecting me to have my heroes tricked out.
The excess crests drove me insane, so I threw them at our merchant lady. She'll sell them off for me. In exchange, I'll get lower prices on trinkets.
This won't really matter until I have upgraded this all the way. I just wanted to throw away my crests.
So, we're in for the thrilling conclusion of newbie month!
Ha ha NO.
I'm sick of newbies being awful. I want something to GO RIGHT FOR ONCE, so I am taking Generic-Knight out for a test run. He only has three million gold in him but that should be enough to at least make the noises.
Accompanying him is our good buddies Maltramac, SolAndLuna, and Tanasinn.
We're going to purify alters because I'm imaginging that's where bone babbies come from. I am going to get cash back to make up for the failure of last week.
And above all, FUCK NEWBIE MONTH.
At least now I have a reason to load out.
**Turn the page...**
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Post by revivingfairy on Jun 22, 2015 2:05:56 GMT
__--** WEEK 17 **--__
Newbie Month saw the end containing not newbies because fuck newbies. Instead, we rolled out with a party of heroes that was ALMOST level 2, and a medium expedition would solve. RevivingFairy doubted himself and backtracked through almost every room when he forgot to check a hallway. Good job Reviving.
If it's any consolation, that extra dicking around did pay off. WE ARE BLOODY RICH.
Last week: Tavern: Kaoxitium had a good time gambling, recovering 69 stress Abbey: Mambell and Uitary II prayed and cried to eachother. They both get 86 stress back and Mambell is no longer Abusive. Abbey: SailorDave got a paltry 56 stress reduction but he is no longer Masochistic. Abbey: Alchemist returns. She told me that WolfShock fell down a holy hole and won't be back for a while still.
So unfortunately for Week 17, computer fairies played a trick on me and for some reason, hitting control+c for copy, to copy, sometimes does not actually copy, because technology is bad. I realized too late that I pasted an old week's screenshots before removing the copies off the main steam folder, which I do because working with them from where steam puts them is a mess. That means I have, unfortunately, lost the screenshots for this week.
It would be a super shame and I would feel really awful about it if it wasn't for the fact that this week went by so well it was kind of a snoresville. So I'll just quickly look at the in-game log and recant from memory how it went.
We had picked up two new dudes, Aizik123 got to be our first Man-in-Arms, and of course, I did not hesitate to deploy him. We also got PirateJoe back out of purgatory. He doesn't die that easily, I'm afraid.
I noticed AttObl had some lingering stress lying around so I threw him into the Tavern to get it off. I also fixed SolAndLuna's stress, SailorDave's Zoophobia, and the bionic leper project continues as usual.
Oh and WolfShock is back.
I did a medium explore quest in the warrens, because after noticing I have the next boss for both Ruins and Weald unlocked, I am going to spend this time focusing on the Warrens and getting their boss done. As such, this is Warrens month, but first, I have to clear that path to the boss.
Aether and Ninth joined our two newcomers Aizik and PirateJoe, and oh, what can I remember?
Aether was surprisingly useful this encounter. I think it's mostly because Aether is really accurate and whatever she brought down to 1 HP because Aether, NinthRoyal could clean up with his curses.
We learned this week that curses are really, really, really good at just chipping off that last 1 to 2 HP that is always there to spite your newbie adventurers.
I also demonstrated how stupid good Man-at-Arms is by having Aizik club dudes and, when that fails, use Retribution. His basic melee is obscenely good and I won't be surprised if they nerf it later. Retribution is also stupid good. It does a little bit of damage, but then you get a little bit of protection and you mark yourself. In addition, you gain a "Riposte" state until your next turn that counterattacks anybody that hits you. I don't even think the counterattack can miss. It's that stupid good.
Though, Aizik ALMOST lost it. Like, he got up to 95 stress, and then a camp, stress resist, and watching the party decimate the rest of the Warrens later he comes out with about 50-60 stress. If Man-at-Arms wasn't already good, he also gets really good camp skills.
It's insane how effective my party was considering. NinthRoyal healed great and contributed amazing cleanup to fights. Aether hardly missed, if ever, and I found some neat things this expedition.
First off, you can freely change your combat skills inbetween fights. I wish I knew this earlier, I always assumed you couldn't change skills once you start the adventure. Now there's actually a bit of a point in unlocking all the skills at least. Though, I'll probably still save the money for bigger affairs.
The other thing is that you can have 4 camp skills equipped. I thought it was only 3 since you start with 3, but this is not the case. Sadly, you don't get extra bonus Respite points for having 4 skills, but that fourth slot should really help.
Seriously, this party bulldozed through the Warrens, and this party isn't exactly the best party, and it wasn't all Aizik's fault either. Unlike week 15, week 17 had a really easy dungeon and we didn't fight a lot of moblins.
It was so lucrative that I managed to somewhat pay for all the things I bought this week, which we'll go over next week.
Again, you weren't missing out on TERRIBLY much. I still have to do Warrens quests to fight the next boss, so if anything, Week 18 will probably go the same way Week 17 did. Still, I'll try to not do that anymore, especially for boss fights.
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Post by revivingfairy on Jun 22, 2015 2:16:27 GMT
__--** WEEK 18 **--__
So due to the nature of our current progress, we have started deploying parties that can explore the Warrens. I guess this is Warrens month now?
The expedition couldn't have gone any better, actually. Ninth and Aether were surprisingly useful, the newcomers Aizik and PirateJoe II proved worth their salt, and we got a great deal of cash out of it, just enough to cover all the expendatures of last week.
Now if only all expeditions were that great.
Last Week: Tavern: AttObl drank up, because he knows the time is coming that he'll have to go back in there again. 56 stress down. Abbey: SolAndLuna I forgot how SolAndLuna got his oodles of stress but praying removed it. Sanitarium: SailorDave is no longer afraid of animals. Sanitarium: The Bionic Leper project continues. Soft is removed, giving Generic his HP back. Abbey: LOOK WHO DECIDED TO SHOW UP. THAT'S RIGHT, IT'S WOLFSHOCK.
Okay, so, I finally have a use for those heads. Seeing as how I'm using this all the time anyway,
I go ahead and get the last cost reduction for the Transept. The final upgrade after that gives us that third slot.
But what's really important is that treatment cost goes from 1,050 gold to 900. That's quite the decrease.
And since I couldn't think of any other use for these heads, I go get the second slot for the Penance Hall. I intend to make use of its 80-so stress reduction I got from it last time...in case I REALLY need to get stress relief off.
Maltramac goes to her lover after a nice long week of work.
In Auris and Aizik goes.
And oh right, Aether was a part of last week. Off to chug some mugs.
So let's continue with Warrens month by doing a really silly quest. Short length Explore. Rational me would never do this shit against because it's so bad. However, this quest in particular sports a Leper-only trinket, that boosts his damage if in frontmost all for the low penalty of -2 ACC.
I want Generic to murdercate, so AceForce, Nekoja, Kaoxitium, and Alchemist are off to pick that up.
I probably should've thrown Generic into the Sanitarium but money.
At LEAST I BROUGHT SHOVELS THIS TIME.
**Turn the page...**
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Post by revivingfairy on Jun 22, 2015 19:58:03 GMT
__--** WEEK 19 **--__
Someone I'm not naming any names, Ninth, put a mysterious curse on Kaoxitium when she went off to adventure last week. Instead of her getting broken easily, her stress and woes got sent to EVERYONE ELSE. NinthRoyal is advised to never tamper with stress again.
Well, to be fair, Kaoxitium was on a special mission.
Last Week: Tavern: Maltramac's lover must give great sex, for she left the Brothel with a skip in her step. By which I mean, she gets an unbelivable +5 to her speed now. Hot damn. Oh, and 56 stress was removed. Tavern: Aether drank 56 stress away. Aether managed to not do something terrible and/or embarrassing this week. Amazing. Abbey: Jesus told Auris to chill, and chill he did, recovering 86 stress. Abbey: Aizik got his middling stress removed by meditating.
Those Warrens adventures finally pay off, for now I can get rank 3 skills. Not as impressive as, say, higher tier equipment, but every point of accuracy helps.
Gentlemen, I give you, the five million gold leper. Okay, Generic still has a couple of kinks but it's really only one and it's lower bleed resist. Generic does not get stressed.
He is ready.
Ready for a hell of a time, that is! Let's jump straight in!
**Turn the page...**
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Post by revivingfairy on Jun 22, 2015 23:31:57 GMT
__--** WEEK 20 **--__
It was a fine day.
A fine day for a massacre.
The A-Team, realizing their time to aspire to greater challenges has come, set out to break new ground within the Ruins. They were convinced, nay, confident that they could rise to the challenge.
But fate had other plans.
And fate dealt the A-Team a challenge beyond their comprehension.
Who had survived eventually broke through, and they returned with a trophy beyond measure, and wounds beyond comprehension.
The first to the fight was the first to die. Let us learn from their mistakes.
Last Week: Nothing in particular happened between adventures.
Apaula never found any work outside of the Hamlet, pitiful as that is, and has thus begged to be let back in. I agreed, if only to keep the town looking alive.
Due to how awful Week 19 was, we kinda can't do anything. That's okay though, because there is one, and only one, benefit to having this many people: with the A-Team decimated, the B-Team is deployed.
Warrens month resumes with the finale! Something about a prince of swines. He's a big boy, so we need big boys as well. Enter SolAndLuna, Mysterious7, NinthRoyal, and Tanasinn.
I might've overprepared for this expdition. I might've. I might not've.
**Turn the page...**
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Post by revivingfairy on Jun 29, 2015 4:52:11 GMT
GYAAAAAAAAAAAAAAAAAAAAAAAAAAA oh I'm back here.
Okay, so update on updates: I'm having a hard time finding the charm I need to turn out more updates, mostly because we're starting to get into the long haul of Darkest Dungeon and the stars have been shifting, by which I mean my interests have been moving elsewhere.
This is the awful thing about me: I can't do anything forever.
I still have 4 weeks worth of screenshots prepared, I just have no text to go along with them. So after that, I'll probably file the next seasonal report and then postpone the thread until Darkest Dungeon gives me Cove. Fuck Houndmaster. I want to slay fish people.
I apologize for the delay. Yes, I'm a terrible person. I do hope that I can get around to putting up the last 4 weeks and then waiting until Darkest Dungeon sparks my interest again.
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Post by revivingfairy on Jul 22, 2015 5:05:19 GMT
__--** WEEK 21 **--__
Getting back on track, Warrens month came to a close with the confrontation against the Swine Prince, and for some stupid reason it wasn't grandma, or the necromancer, but the Swine Prince, that managed to inflict casualties. I thought Swine Prince was suppose to NOT BE THE ONE THAT CAN OBLITERATE MASSES.
Reeling from losses, both of finances and of blood, I really need to stop being an idiot and think about what to do for this next month, because I'm sitting here with two bosses waiting to be confronted and a lack of funds to bring our heroes up to an actual can-do-veteran-quests level.
Last Week: Again, nothing in particular happened between adventures.
Good news, we got some replacements that I'll probably never use! Say hello to Fuepepe, our second Jester. Pretty tough, unless you slice him open, because more HP, especially for a frail class is nice, but I'd like to take note of the all of 10% bleed resist Fue has. You have the nega-quirk to thank for that, because that lowers it by 20%.
That's definitely unpleasant, but it's thankfully only a defense nega-quirk. No, the problem here is that Fue has BOTH buffs. I suppose when Fue actually shows up in an expedition I'll talk about how awful Dirk Stab is and how much money I have to spend on Fue to even get him going.
Speaking of, I continue to improve the Sanitarium, as we're getting to the point of the game where we'll be really needing to grill the nega-quirks out of our heroes.
I do mean grill. Slow cooked to perfection.
I also decide to, since that crazy person seems to be going crazy in my Penance Hall, to make another Penace Hall, right next to the other Penance Hall.
Course. It was all compulsory. No one's actually going into the Penance Hall this week, even though I can name someone who could. In Ace and Generic goes to pray to Jesus.
I dunno why I just dumped a lot of paintings into this tavern, probably because I have several people, Maltramac included, that can only use it.
TELL.
ME.
ABOUT IT.
I guess this is boss mon-okay I'm done trying to make themed months.
I should really do something about the two bosses that's been on the table for awhile.
First off, I was recently told of a prophet. Not the sort of prophet that predicts nice things. No, the sort of prophet that accurately predicted this place's demise.
I do not need him spreading lies and slander about how great this place is, so I need to go kill him, because apparently my ancestor didn't do a good enough job.
AND WHO ELSE TO DO THAT BUT....wait, I sent out both the A-Team AND the B-Team already. Uhhhh uhhhhh uhhhh
I guess since SolAndLuna is such a big hero and left last week with like, no stress, he can go kill another boss, as punishment for fucking up last week so badly. It's okay though, he'll have more friends he can let down, like Aether, Ibuki, and Ninth.
Oh yeah, Ninth also laughed the Swine Prince off, because Ninth is a fucking boss.
**Turn the page...**
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Post by revivingfairy on Jul 26, 2015 10:34:02 GMT
__--** WEEK 22 **--__ Last time on Darkest Dungeon, I had to various things involving purchasing building supplies and smashing the shit out of people that says my markets are a business scam. Both were accomplished, and now we can already see the results in action!
The changes may or may not be noticeable.
Last Week: Tavern: Maltramac told her lover about how superhorrible the last mission she went on was, recovering 81 stress. Abbey: Generic-Knight and AceForce went in to pray to Jesus. AceForce saw how much everyone in the abbey loves Generic and...well let's just leave it at that. They both recover 86 stress and Generic is no longer Paranoid.
I do have good news for Amelia-related people: she's back from the dead! She actually has some really nice quirks starting out, but it might be hard to put her into regular play, since she has competition that's leagues ahead of her right now.
Also, after last week, I am going to fix Aether. It'll be better for everyone.
Oh yeah SolAndLuna can also use the Sanitarium treatment.
The Abbey is in full force, with Tana, Ninth, and Nekoja going in.
Since SailorDave didn't do so bad last time I decide to have him go gamble so he can fight another day.
It's a particularly fast stay in town, and we're gonna do worthwhile quests that aren't veteran difficulty.
Also, I thought it would never happen again but I am, once again, running an odd party: Aizik, Uitary, Ayano, and Mambell are going in today. Not learning from newbie month, I intend to get levels for this team because half of them are giant newbies. This needs to be fixed.
Anyway, we're doing a MacGuffin quest today. It involves slapping some pigfaith around and preaching the good word to the monsters we're suppose to be eradicating.
As I said, more faith is more better.
To accomplish this, Amelia Pond has allowed us the use of some of her spare pickaxes for destructive purposes. Little does she know she won't be getting them back.
**Turn the page...**
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