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Post by Egil on Mar 30, 2015 10:46:33 GMT
In shiki, I always get bored if I'm a non-role because I have to wait for either the hunter to recruit me or a shiki to sink their fangs into my body. That isn't fun gameplay imo
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Post by MetaFrosty on Mar 30, 2015 11:51:01 GMT
If you're not a role then you should play any mode as if it were normal mode.
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Post by Egil on Mar 30, 2015 12:12:30 GMT
But that's just silly to expect of everyone. Unless it's secret mode or someone explicitly wants to act like it's normal mode, people will change how they act based on the mode. No one is going to be hesitant to give their name out in Madoka. No one is going to rush the tapes in Glitch. Etc etc.
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Post by Egil on Mar 30, 2015 18:49:16 GMT
Also Holy shit soul gems are useless beyond being used to grief people, so here we go: stealing someone's soul gem transfers all of their grief to you, cleansing them of their grief. This not only prevents grieving of magi's gems but opens up rp opportunities ie one magi with a low amount of grief sacrificing themself by taking on all the grief of a fellow magi that is about to die.
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Post by MetaFrosty on Mar 30, 2015 19:03:16 GMT
At worst you're going to be able to RP as if it were normal mode. Maybe it's disappointing if you're getting left out of the mode specific aspects but it's not like playing as if it was normal is a bad thing. Anyway. I don't think the killer needs a buff. While taking on up to 15 other players alone seems like too hefty of a challenge, the fact is that it's possible to be good enough to do it. This is not considering the Accomplice role, the chance to get prepared and stocked up in advance, the element of surprise and the fact that the other students may kill each other without your interference. At worst, yes, it's an impossible task, but if it was buffed it would make other circumstances far too weighted in the killer's favor. I'm not against restructuring Death Note mode, but I don't think adding an ordinary killer as the true culprit would work. This just puts us in the same situation as Normal mode, except with a role that has the power to neutralize the antagonist without directly attacking them. They'd still need the name of course, but the point still stands. Requiring matching the alias of the victim with the name wouldn't be a bad change, but it would add yet another dialog window to the process of writing a name. Yes, the detective probably shouldn't have their name in their wallet, also. I don't know why you're apologizing to me though, Vee. I wasn't the one who originally came up with the whole scenario of Kira killing the students. I've had enough trouble trying to justify it in a story, after all. Less blood from Shiki bites seems acceptable, but mind control is ridiculous from a gameplay point of view. The Kirito role would only be able to disguise as students that aren't in the round. Remember that the holograms in the anime are extremely detailed models of aged up children, not existing people. I think a second enforcer might be too much on PSB's side. That'd introduce a fifth and sixth set of handcuffs, potentially too many. The idea of a hacker role also seems a bit too pointless to me. These ideas could be merged into existing roles though. Having thought it over, I kind of like the suggestions I made for Umineko, so to take it a little further; -Detective role renamed to Mediator -New Detective role that is an ordinary piece with infinite anti-magic toxin, meaning the witch can never perform magic in front of them. I did a bit of thinking and I decided on a role to add a new dynamic to Madoka: The Gem Collector. This is based on a group of Magi in a spin-off manga who steal soul gems from magical girls. The important role they'd play is directly opposed to the Incubator, whose goal is to create as many witches as possible, by preventing witches from being created by sealing soul gems away into a special container they'd carry. The Gem Collector would be a Magi themself (and probably not a guaranteed role) of the same gender as the initial Magi. They would have a unique ability though, probably based off of Kazumi's cross. They'd be susceptible to grief like other magi and create a witch when they die, so as long as there are witches around they're generally going to be on the same side as the Magi. But when they're safe, that's when the fangs come out. This solves the issue of there being nothing to do once the witches are all dead as it introduces a new human antagonist into the mode, one who's playing a high stakes game. I don't know if I articulated that quite right but I think it'd be interesting.
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Post by Egil on Mar 30, 2015 19:16:44 GMT
All of that seems great except psycho pass still sucks because dominators suck, and a Kira role in Normal would be much better than the current DN where Kira's loss is guaranteed. Maybe have it so that there is no death note mode but a small, rare chance for a death note to spawn.
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Post by sarah54321 on Mar 30, 2015 19:18:31 GMT
The Dominators are a little underpowered despite their usefullness in certain situations. I'm not sure how to relieve this, however. Maybe make them not-lootable? Actually that'd be a little stilly, but still. I like the other ideas, too.
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soji
New Member
Posts: 18
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Post by soji on Mar 30, 2015 22:52:07 GMT
When I speak about the killer needing a buff, I'm not considering the role as being in competition with the others for a "successful" game. To me, a round where you can really feel threatened by the presence of the antagonist role is a success. Currently, that is not the case in normal mode. From a purely statistical basis, I can assume that in normal mode, the killer will likely kill no more than a couple people, even using their accomplice. to help. That is not a threatening statistic, especially in a large round. Not to mention the fact that the killer could already be weakened, or that I could be more skilled in combat than they are, and it quickly becomes apparent that in most Normal rounds neither myself nor anyone else has anything to fear from the killer. To me, that isn't enjoyable. And results show that more often than not, if anyone dies in Normal, it is likely not due to the killer in the first place, with the death count being extremely low to begin with. Again, this doesn't make for an interesting round for me, and for others as well. It's not about the killer winning or losing, it's the direct result that their actions have on the other players. And when the killer isn't affecting others in that way, due to being incapable of doing so without there being an extremely high chance that they lose on the spot, there's no point in having the role to begin with.
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Post by Egil on Mar 31, 2015 1:25:50 GMT
If I'm playing normal and the killer is bad or dies early, I just pick up their mantle via character development or plot- I'll even bullshit it if I have to and can get away with it.
Normal is fine as it is. It can be boring, yes, but that's why you shouldn't have 8+ minute hours on normal.
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Post by Kamuna on Mar 31, 2015 15:59:33 GMT
If people were competent enough to use their wits instead of rushing in, the killers in Normal mode would be more successful. This is what sedatives, tasers, keys, wooden bats, spray cans, medkits, superregens, bombs, the freezer, and all that good stuff are for. Rushing in only works if you are extremely good at combat as compared to all of your opponents combined. Additionally, there are many things that you could use that usually separate people. People are curious by nature, use this to your advantage.
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Post by Egil on Mar 31, 2015 16:19:55 GMT
Do you know how my successful Normal rounds as the killer goes? I only use brute force against folks when they're alone or they will never ally themselves with me. Following those two things increases your chances of gaining allies that'll fight with you (even if only temporarily) and, with some luck ie people kill eachother over unrelated shit, you can wipe through all the combatants and then pick off the Mystias and Amelia Ponds until you've won.
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Spottedpath
Junior Member
Discord Moderator
Posts: 94
Byond key: Amenity Kitten
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Post by Spottedpath on Mar 31, 2015 16:21:31 GMT
A good idea for Normal Mode is to add in that infamous Full Mask you never see used in any mode but Tsukihime. As a scrapped item that you'll only see in Tsukihime and custom maps, I think it'd be genius for the Normal Mode Killer to have the Full Mask. The reason for this, is so they have something that fully conceals their alias when they've trapped someone, and when they plan on killing them, the person cannot simply shout: "X is killing me" or, etc. It would help the killer have secrecy and keep people from seeing them when they kill them, so when in large rounds, the killer isn't found out as fast, because they can swap between " " and their original alias. A fix for death note would probably be to make the Shinigami eyes have a use requirement (similar to how they damage you in Shinigami mode). This makes it so you can't just hand Eyes a book and let them rampantly kill everyone in the school, and they'll have to use their eyes more tactically. Also, Shiki is a little overwhelming when you have two vampires with high damage fangs beating up on you. It'd be nice if you could just reduce it to Shiki and the human role, or just the shiki, and make jinrous slightly less rare upon riseup.
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Post by Egil on Mar 31, 2015 16:36:54 GMT
Normal is fine. Mask could be cool I guess.
DN really just needs three roles: - Normal Killer that wants to kill everyone - Kira with DN and apples that wants to do whatever - Shinigami that can give shinigami eyes that damage the user to use... And he just wants to be entertained
Shiki just needs to have one average vamp role and one hunter. The vamp wants to infect everyone. The hunter wants to kill all vampires. Seems pretty legit, right? That's all you need.
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Post by Kamuna on Apr 2, 2015 17:11:51 GMT
Shinigami Eyes damaging the user is already planned. I just haven't got to it yet.
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Post by Egil on Apr 2, 2015 18:36:21 GMT
I feel that hosts should have more settings so that modes can be adjusted based on their whim, ie:
"Super Killer" - Killer in Normal and Outcast in Psycho-Pass have 200 HP. "Witch Spawn" - A chance of a witch spawning from someone dying in -any- mode "Frenzy" - Everyone moves twice as fast
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