Post by Shi Musume on Feb 14, 2015 17:55:02 GMT
Yay, Shi finally is posting a suggestion thread! (GOD HELP OUR SOULS!)
Suggestions for the game modes
Normal
Add slim chance of a Death Note spawning, as low of a chance as shinigami eyes/ mystic eyes.
Killer Bloodlust verb: Heals the killer a certain amount, gives temporary increased damage. Cooldown on click, only lasts a certain amount of time.
Death Note (God damnit, the maker of Shinigami mode is making a few suggestions for Death Note mode. Shit shit shit -an heros-)
Lifespans: Display the remaining health of every student if the person has shinigami eyes. This allows shinigami eyes have more use when spawned in normal mode and combat reasons to kill or help heal people.
Detective's Successor: At one point I considered adding this for Shinigami mode, but I already had enough roles. Add this role in bigger rounds. The successor is given a role at the time the detective dies along with time and cause of death. However, it will not give who killed the detective. The successor is also given information involving the existence of the death note and a warning that a student may know the names of every student in the school using it to work with Kira!
Fake Wallet Creation: This would allow the detective to replace a student's wallet with a fake i.d. However, in allowing the detective to tamper with your wallet the detective would learn your real name.
Umineko
Blue Truth Requirements: Require a person to include a whodunit where it done, and the murder weapon in a blue truth theory. This would stop people from rattling off: The person with this hair did it, the person with this hair did it bleh bleh bleh until they get it right without telling a possible story in blue truth.
Red Conditions: This would allow the witch to link conditions required in order to defeat the catbox. This is more than simply proving magic was not used. The detective is here to SOLVE a crime including who did it and how.
Belief options: All none roles get two buttons that can be switched at any time. The belief in magic or denial of it. Choosing to be on the side of magic increases damage done by the butterfly swarm, allows red/ blue truth to be used sooner, and gives the witch a notice that someone believes in magic.
Once the majority of the round chooses to be on the side of magic the witch gains a new icon: The Golden Witch, Beatrice. This form is capable of granting other players the ability to speak in blue truth. Red truth can also be given, but the golden witch must type out what phrases can be said in red by the person to be clicked/ used when that truth could be useful.
Shiki
What do we know about vampires/ vampire mythology? - Post a bit of lore/ text at the start of what they know of vampires. Do we think they operate as Dracula did? Do we not know stakes kill them? Would we have any ic idea that mystia coins do something for them? Do we even think vampires exist before this round began?
Status of the teacher's corpse- What do we see on the teacher's body? Do we see bite marks or simple pin pricks? Is the bite mark somewhere students would not see unless they undressed the teacher? This would help stop metagaming in knowing the teacher was always bitten by a vampire.
Tsukihime
Vampire Lore - What do we know? Do we think they all operate as Dracula did if we have no role?
Status of the teacher's corpse- What do we see? Does it look like it was bitten, or perhaps we are seeing canniblism markings?
Fangs - Do we want the vampire roles in Tsukihime to icly have fangs that would be seen if searched?
Madoka
Opps sorry for hitting you! - Change in the ranged attacks. Now the ranged attacks only hit one target, one wherever it is facing with no explosion effect. This stops random damage leading to more random fights.
The incubation of a witch - As the depressed student is closer to suicide, perhaps two-three hours until it's death something changes. A darkness, a grief seed starts forming on the student's body as a mark of the witch which only magical girls/ magically touched can see. This gives emotes of pulsating faster that only magical girls can see to reveal this student is near death and the witch is soon to hatch.
Psycho Pass
The killer got out? - Change to the Enforcer/ Inspector's role description. It verifies that every person in the school at the time of the murder is sealed within, no way of having left. This stops the enforcer/ inspector from giving up if they find everyone having clean passes.
Oh fuck, a murder! - On witnessing an attack, players will have their pass tainted. However, at the highest this will only go to stun level on watching a crime, never kill level to avoid intentional murder of an entire round.
Damnit inspector - Change in the PP system. The Inspector can now be blasted with a dominator if the inspector's psycho pass is tainted.
Plotting death - (Not sure if this been changed, but listing it in case) Planting bombs causing a taint in psycho pass due to simply setting a trap that could/ and would lead to death if it works.
Skill Suggestions
Trap - A social skill that gives the character a real name and real gender different from that of their icons. For example: The Blue Haired Boy could really be named Jessica! And the Girl with Ribbons may be named Eren!
Investigation (stacked!) - On having two investigation skills, the character can gain additional information regarding the surroundings. Investigation can now reveal if that red stain on the floor is ketchup or blood. The character can now know by picking up a weapon if it ever had been bloodied, and using investigate on the main gate this character can find clues revealing who escaped.
Windmill (Changes)- Lower cost to around 15. Windmill can be triggered on or off. When you click this skill your damage is dropped but when you click it counts as an attack on the block you click along with two blocks closest to you from that location. This allows for damaging multiple people at once, and makes it in general easier to hit in combat. Knockback on targets is removed.
Perfect Shot- 25 cost. Increases the size of hit boxes for you when combat mode is on.
Bodyguard- When holding a player's hand you take all damage that player would have received.
Suggestions for the game modes
Normal
Add slim chance of a Death Note spawning, as low of a chance as shinigami eyes/ mystic eyes.
Killer Bloodlust verb: Heals the killer a certain amount, gives temporary increased damage. Cooldown on click, only lasts a certain amount of time.
Death Note (God damnit, the maker of Shinigami mode is making a few suggestions for Death Note mode. Shit shit shit -an heros-)
Lifespans: Display the remaining health of every student if the person has shinigami eyes. This allows shinigami eyes have more use when spawned in normal mode and combat reasons to kill or help heal people.
Detective's Successor: At one point I considered adding this for Shinigami mode, but I already had enough roles. Add this role in bigger rounds. The successor is given a role at the time the detective dies along with time and cause of death. However, it will not give who killed the detective. The successor is also given information involving the existence of the death note and a warning that a student may know the names of every student in the school using it to work with Kira!
Fake Wallet Creation: This would allow the detective to replace a student's wallet with a fake i.d. However, in allowing the detective to tamper with your wallet the detective would learn your real name.
Umineko
Blue Truth Requirements: Require a person to include a whodunit where it done, and the murder weapon in a blue truth theory. This would stop people from rattling off: The person with this hair did it, the person with this hair did it bleh bleh bleh until they get it right without telling a possible story in blue truth.
Red Conditions: This would allow the witch to link conditions required in order to defeat the catbox. This is more than simply proving magic was not used. The detective is here to SOLVE a crime including who did it and how.
Belief options: All none roles get two buttons that can be switched at any time. The belief in magic or denial of it. Choosing to be on the side of magic increases damage done by the butterfly swarm, allows red/ blue truth to be used sooner, and gives the witch a notice that someone believes in magic.
Once the majority of the round chooses to be on the side of magic the witch gains a new icon: The Golden Witch, Beatrice. This form is capable of granting other players the ability to speak in blue truth. Red truth can also be given, but the golden witch must type out what phrases can be said in red by the person to be clicked/ used when that truth could be useful.
Shiki
What do we know about vampires/ vampire mythology? - Post a bit of lore/ text at the start of what they know of vampires. Do we think they operate as Dracula did? Do we not know stakes kill them? Would we have any ic idea that mystia coins do something for them? Do we even think vampires exist before this round began?
Status of the teacher's corpse- What do we see on the teacher's body? Do we see bite marks or simple pin pricks? Is the bite mark somewhere students would not see unless they undressed the teacher? This would help stop metagaming in knowing the teacher was always bitten by a vampire.
Tsukihime
Vampire Lore - What do we know? Do we think they all operate as Dracula did if we have no role?
Status of the teacher's corpse- What do we see? Does it look like it was bitten, or perhaps we are seeing canniblism markings?
Fangs - Do we want the vampire roles in Tsukihime to icly have fangs that would be seen if searched?
Madoka
Opps sorry for hitting you! - Change in the ranged attacks. Now the ranged attacks only hit one target, one wherever it is facing with no explosion effect. This stops random damage leading to more random fights.
The incubation of a witch - As the depressed student is closer to suicide, perhaps two-three hours until it's death something changes. A darkness, a grief seed starts forming on the student's body as a mark of the witch which only magical girls/ magically touched can see. This gives emotes of pulsating faster that only magical girls can see to reveal this student is near death and the witch is soon to hatch.
Psycho Pass
The killer got out? - Change to the Enforcer/ Inspector's role description. It verifies that every person in the school at the time of the murder is sealed within, no way of having left. This stops the enforcer/ inspector from giving up if they find everyone having clean passes.
Oh fuck, a murder! - On witnessing an attack, players will have their pass tainted. However, at the highest this will only go to stun level on watching a crime, never kill level to avoid intentional murder of an entire round.
Damnit inspector - Change in the PP system. The Inspector can now be blasted with a dominator if the inspector's psycho pass is tainted.
Plotting death - (Not sure if this been changed, but listing it in case) Planting bombs causing a taint in psycho pass due to simply setting a trap that could/ and would lead to death if it works.
Skill Suggestions
Trap - A social skill that gives the character a real name and real gender different from that of their icons. For example: The Blue Haired Boy could really be named Jessica! And the Girl with Ribbons may be named Eren!
Investigation (stacked!) - On having two investigation skills, the character can gain additional information regarding the surroundings. Investigation can now reveal if that red stain on the floor is ketchup or blood. The character can now know by picking up a weapon if it ever had been bloodied, and using investigate on the main gate this character can find clues revealing who escaped.
Windmill (Changes)- Lower cost to around 15. Windmill can be triggered on or off. When you click this skill your damage is dropped but when you click it counts as an attack on the block you click along with two blocks closest to you from that location. This allows for damaging multiple people at once, and makes it in general easier to hit in combat. Knockback on targets is removed.
Perfect Shot- 25 cost. Increases the size of hit boxes for you when combat mode is on.
Bodyguard- When holding a player's hand you take all damage that player would have received.