Post by Spottedpath on Jan 2, 2015 0:25:29 GMT
How Much Will I Hit?
This is a guide that covers skill multiplication, since some of you lazy people don't feel like multiplying for yourselves. It is based upon percentiles, and you multiply that based upon the default attack setting. (Attack% * Hit Number = -HP%) (50% * 8 = -4)
All decimals are, presumably, rounded to the nearest full number.
Frail
Frail reduces damage dealt by 10%. (90% multiplier.)
With One - 90% of Damage
With Two - 81% of Damage
With Three - 71.9% of Damage
With Four - 65.61% of Damage
With Five - 59.04% of Damage
With Six - 53.14% of Damage
With Seven - 47.82% of Damage
With Eight - 43.04% of Damage
With Nine - 38.74% of Damage
With Ten - 34.86% of Damage
With Eleven - 31.38% of Damage
With Twelve - 28.24% of Damage
Razor Edge Mastery, no frails
112% of damage of damage using Razor weapons.
With One - 112% of Damage
With Two - 125.44% of Damage
With Three - 140.49% of Damage
With Four - 157.35% of Damage
It is highly suggested you do not stack any %+ skill with Frail as it is counter-effective. Hence, Frail is not included.
Blunt Edge Master, no frails
112% of damage of damage using Blunt weapons.
With One - 112% of Damage
With Two - 125.44% of Damage
With Three - 140.49% of Damage
With Four - 157.35% of Damage
It is highly suggested you do not stack any %+ skill with Frail as it is counter-effective. Hence, Frail is not included.
Critical Hitting
10% chance of 110% damage. Criticals may chain.
With One - 10% chance of 110% damage, no chain.
With Two - 10% chance of 110% damage, 1% chance of x2 Chain (121% Damage)
With Three - 10% chance of 110% damage, 0.1% chance of x3 Chain (133.1% Damage)
With Four - 10% chance of 110% damage, 0.01% chance of x4 Chain (146.41% Damage)
With Five - 10% chance of 110% damage, 0.001% chance of x5 Chain (161.05% Damage)
Never attempt five chains. Because you may as well attempt fighting someone with a knife while you have 12 frails before Five chains.
All decimals are, presumably, rounded to the nearest full number.
Frail
Frail reduces damage dealt by 10%. (90% multiplier.)
With One - 90% of Damage
With Two - 81% of Damage
With Three - 71.9% of Damage
With Four - 65.61% of Damage
With Five - 59.04% of Damage
With Six - 53.14% of Damage
With Seven - 47.82% of Damage
With Eight - 43.04% of Damage
With Nine - 38.74% of Damage
With Ten - 34.86% of Damage
With Eleven - 31.38% of Damage
With Twelve - 28.24% of Damage
Razor Edge Mastery, no frails
112% of damage of damage using Razor weapons.
With One - 112% of Damage
With Two - 125.44% of Damage
With Three - 140.49% of Damage
With Four - 157.35% of Damage
It is highly suggested you do not stack any %+ skill with Frail as it is counter-effective. Hence, Frail is not included.
Blunt Edge Master, no frails
112% of damage of damage using Blunt weapons.
With One - 112% of Damage
With Two - 125.44% of Damage
With Three - 140.49% of Damage
With Four - 157.35% of Damage
It is highly suggested you do not stack any %+ skill with Frail as it is counter-effective. Hence, Frail is not included.
Critical Hitting
10% chance of 110% damage. Criticals may chain.
With One - 10% chance of 110% damage, no chain.
With Two - 10% chance of 110% damage, 1% chance of x2 Chain (121% Damage)
With Three - 10% chance of 110% damage, 0.1% chance of x3 Chain (133.1% Damage)
With Four - 10% chance of 110% damage, 0.01% chance of x4 Chain (146.41% Damage)
With Five - 10% chance of 110% damage, 0.001% chance of x5 Chain (161.05% Damage)
Never attempt five chains. Because you may as well attempt fighting someone with a knife while you have 12 frails before Five chains.
Example Skillsets
This is an example of how to use applied knowledge of multiplication to advantage when making a skillset. Note: Skillsets are very hard to make with said above things, because of their known points.
Jogger, Acute Hearing, Night Vision x2, Frail x 8 (The Bloody Skillset)
So, you're a Jogger whom likes killing people. Sure, this skillset is hard to master, and even use, since Blunt Weapons are completely pointless and you only do 43% of normal damage. But: You move fast, you hear through walls, and you can see in the dark. You have a very good upper hand if you have the maneuverable skills, especially in dark areas.
Blind, Crippled, Razor Edge Mastery x4 (Tanasinn's Secondary)
If you know the map, you can easily use this skill set to take down anyone, really. You do high damage. You might move slow, and cant see but if you're in combat mode and know your combat skills, you're one tough opponent.
Blind, Crippled, Blunt Mastery x4 (Bloody's Fifth)
If you know the map, you can use this skillset as more've a defense type. It's for beat-downs. You may move slow and cant see, but if you've honed in on some combat moves, you're a tough opponent to fight.
Critical Hit x4 (The Newbie)
New to skillsets and not sure what to pick? That's just fine because you can just max out on critical hits. If you're lucky, you might get some deadly chains in too. (Seriously. Fucking Criticals are assholes.)
Jogger, Acute Hearing, Night Vision x2, Frail x 8 (The Bloody Skillset)
So, you're a Jogger whom likes killing people. Sure, this skillset is hard to master, and even use, since Blunt Weapons are completely pointless and you only do 43% of normal damage. But: You move fast, you hear through walls, and you can see in the dark. You have a very good upper hand if you have the maneuverable skills, especially in dark areas.
Blind, Crippled, Razor Edge Mastery x4 (Tanasinn's Secondary)
If you know the map, you can easily use this skill set to take down anyone, really. You do high damage. You might move slow, and cant see but if you're in combat mode and know your combat skills, you're one tough opponent.
Blind, Crippled, Blunt Mastery x4 (Bloody's Fifth)
If you know the map, you can use this skillset as more've a defense type. It's for beat-downs. You may move slow and cant see, but if you've honed in on some combat moves, you're a tough opponent to fight.
Critical Hit x4 (The Newbie)
New to skillsets and not sure what to pick? That's just fine because you can just max out on critical hits. If you're lucky, you might get some deadly chains in too. (Seriously. Fucking Criticals are assholes.)
If you see any errors or have anything you'd like me to add to the list, just comment below and I'll math it out or fix it.