Post by Veemon on Oct 28, 2014 4:08:30 GMT
Hey. Here's some stuff I think should be changed, listed by mode. Feel free to browse.
Death Note
-Have the Detective's name not be in the roster, and the one in the roster a random one, or their fake alias, instead.
-Have the Detective's wallet have a fake alias. (Why would they have a wallet carrying their real ID? It's suicide. Same for the roster.)
Psycho Pass
-Reduce the cooldown for the cymatic scan by about thirty seconds to one minute. It's way too long, and I know it's for balance, but in the show the cops could just scan everyone immediately. So just reducing it would be really great. As it is cops have to just sit around waiting for it to charge.
-Viewing the tape footage should give a one-time CC raise, a little less than witnessing an actual murder. (Viewing the tapes again would not raise CC.)
Umineko
-Add a killer role. This could be done in one of two ways. One of them being a normal human killer who decided to kill the teacher for whatever reason, like in normal mode. The other one being adding a 'Furniture' role, having the killer be a piece of the Witch's furniture, and having them go around killing people. This would be more in line with Umineko canon, anyway, and would add a ton more interest to the mode.
-Add a (small?) chance for Bernkastel (The Witch of Miracles) to spawn. They would have access to Purple Truth and could do what they wished, assisting the Detective or creating their own truths.
Tsukihime
-Raise the roof of the True Ancestor's limit cap, giving them buffs up to 120% satisfaction. Which would look like this:
-After every increase of 300-400% satisfaction, allow one more use of the reality marble for the True Ancestor. The feature isn't even a very powerful thing, what with the current spawn rate, anyway. I mean, spawning bombs and seven nights can be nice, but that's almost it.
-Giving the Burial Agent and the Dead Apostle damage modifiers. Around 10-20% more damage? These are people that shouldn't be taken down easily, after all. Black Keys and Animal Entities should also do more damage, at least 15% more (of it's current damage).
-Give the Mystic Eyes an additional 25% chance to do 225% damage on each lethal attack.
-Change the satisfaction system into a timer, instead of losing 100% every three hours. Have the Apostle start with 100% satisfaction, and their satisfaction, (and the True Ancestor's, but only if they drink blood) slowly drain over time.
Shiki
-Have notes explaining (alluding to?) the reason for stakes being in the school have a low chance of spawning in desks, Mitadake-style.
Madoka
-Give Grief Seeds multiple uses. Have Grief Seeds have a chance of respawning the witch it came from if used too many times, and if it doesn't, it simply shatters. Would add more of a chance for witches to spawn in a "successful Magi" type of round, adding more to do for the Magi.
Death Note
-Have the Detective's name not be in the roster, and the one in the roster a random one, or their fake alias, instead.
-Have the Detective's wallet have a fake alias. (Why would they have a wallet carrying their real ID? It's suicide. Same for the roster.)
Psycho Pass
-Reduce the cooldown for the cymatic scan by about thirty seconds to one minute. It's way too long, and I know it's for balance, but in the show the cops could just scan everyone immediately. So just reducing it would be really great. As it is cops have to just sit around waiting for it to charge.
-Viewing the tape footage should give a one-time CC raise, a little less than witnessing an actual murder. (Viewing the tapes again would not raise CC.)
Umineko
-Add a killer role. This could be done in one of two ways. One of them being a normal human killer who decided to kill the teacher for whatever reason, like in normal mode. The other one being adding a 'Furniture' role, having the killer be a piece of the Witch's furniture, and having them go around killing people. This would be more in line with Umineko canon, anyway, and would add a ton more interest to the mode.
-Add a (small?) chance for Bernkastel (The Witch of Miracles) to spawn. They would have access to Purple Truth and could do what they wished, assisting the Detective or creating their own truths.
Tsukihime
-Raise the roof of the True Ancestor's limit cap, giving them buffs up to 120% satisfaction. Which would look like this:
Satisfaction: 100% | Stamina Regeneration Gain: 2 | Damage Modifier: 200% | Walk Speed Gain: 1.5 | Run Speed Gain: 1.5 | ||
110% | 2.5 | 215% | 1.85 | 1.85 | ||
120% | 3 | 220% | 2 | 2 |
-After every increase of 300-400% satisfaction, allow one more use of the reality marble for the True Ancestor. The feature isn't even a very powerful thing, what with the current spawn rate, anyway. I mean, spawning bombs and seven nights can be nice, but that's almost it.
-Giving the Burial Agent and the Dead Apostle damage modifiers. Around 10-20% more damage? These are people that shouldn't be taken down easily, after all. Black Keys and Animal Entities should also do more damage, at least 15% more (of it's current damage).
-Give the Mystic Eyes an additional 25% chance to do 225% damage on each lethal attack.
-Change the satisfaction system into a timer, instead of losing 100% every three hours. Have the Apostle start with 100% satisfaction, and their satisfaction, (and the True Ancestor's, but only if they drink blood) slowly drain over time.
Shiki
-Have notes explaining (alluding to?) the reason for stakes being in the school have a low chance of spawning in desks, Mitadake-style.
Madoka
-Give Grief Seeds multiple uses. Have Grief Seeds have a chance of respawning the witch it came from if used too many times, and if it doesn't, it simply shatters. Would add more of a chance for witches to spawn in a "successful Magi" type of round, adding more to do for the Magi.