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Post by Egil on Oct 12, 2014 20:26:31 GMT
To make a long argument short, I feel that there are items/weapons that don't make sense to spawn in any mode on the default map, and that there is lost potential in possible items/weapons that would make the school more school-like.
Examples of things that don't make sense to see in, say, Normal Mode: - Black Feather (magic) - Raiment (magic) - Plethora of Mystia Coins (magic) - Tasers (senpais would not have these in their desks. please make it so that they don't spawn naturally)
Examples of things that could be used to make of for the previous items: - Ruler (weaker but drainless bat?) - Box Cutter (weaker but drainless knives?) - 2x4 (bat-esque weapon) - Bleach (potential to permanently blind someone, makes victim able to be burned alive) - Drill (knife-esque weapon that runs on battery power) - Philips Flathead (blunt version for drill) - Philips Screwhead (lethal version for drill) - Batteries (needed for drill and other things)
Then here are minor greviances: - First Aids and Super Regens having the potential to fully restore someone is kinda' BS. Max health should get gradually lowered by being in combat situations repeatedly, so that someone can't be back at 100 unless they're a role or something. - Doors can be glitch-locked by spray paint and other methods. - The vents are the bane of my existence on the default map.
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Post by Kamuna on Oct 14, 2014 21:42:35 GMT
I can't really address most of these, since design choices are for the most part up to Frosty, however, for "Doors can be glitch-locked by spray paint and other methods", I believe that was fixed a while ago? And what are these "other methods"? Also, couldn't you just use the Commands tab to open the door anyhow?
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Post by Egil on Oct 14, 2014 23:34:09 GMT
It's just rumors towards how doors still get glitch-locked and can't be open or chopped down, even with the verb in the commands tab.
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Post by Komaeda on Oct 15, 2014 2:08:54 GMT
It is said that they were indeed fixed, however it appears that certain servers have not updated yet, perhaps due to not being aware that there is a need to update.
I've not been a "victim" of the door glitch, which means I have not tried any workarounds personally, but it seems that it makes the door completely unable to be interacted with.
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Post by Kamuna on Oct 15, 2014 9:58:34 GMT
Well, when someone finds it, they should get around to making a bug report. I can't do anything without one.
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