Post by Egil on Oct 11, 2014 22:00:49 GMT
Like in PH, I think that weapons here should have a chance to miss and a chance to whiff- that is, a chance to do absolutely no damage and a chance to do 1/3 the damage that the weapon would normally do. A successful hit message and whiff hit message wouldn't be different, but obviously a complete miss that occurs even if you click an adjacent mob would have something like "The Green Haired Boy misses with a knife!" This would establish a better sense of realism into the game by factoring in luck as well as opening up avenues for improving your chances in combat (or subtracting from your chances in combat for other skills/abilities/etc). Obviously, there would be other chances available for some weapons that would not be factored with the primary three, ie a break chance.
Let's have four categories of weapons, and a semi-comprehensive list of what goes in each:
pastebin.com/D4hMgtgP
The numbers are based off of moderate lethality and such, and are quite rough/imbalanced as they are written out atm.
Of course, we don't want all weapons/items to spawn all the time, ie seeing black feathers in normal mode has been old since '09.
Now, be honest with me. The current skills are simplistic and overall don't flow well with the rest of the game. The system needs to be changed. Here is a possible change:
pastebin.com/8ndktB6B
Skills are not stackable (ie you cannot have 2+ frails)
The max will normally be 20 skill points to spend, but perhaps temporary boosts to skill points can be given by hosts/mini-hosts, or be automatically be given by the game for successfully winning a round as the killer role or something of that nature.
That's all I've got for now, I think. Thoughts/criticism/further suggestions/etc are all appreciated!
Let's have four categories of weapons, and a semi-comprehensive list of what goes in each:
pastebin.com/D4hMgtgP
The numbers are based off of moderate lethality and such, and are quite rough/imbalanced as they are written out atm.
Of course, we don't want all weapons/items to spawn all the time, ie seeing black feathers in normal mode has been old since '09.
Now, be honest with me. The current skills are simplistic and overall don't flow well with the rest of the game. The system needs to be changed. Here is a possible change:
pastebin.com/8ndktB6B
Skills are not stackable (ie you cannot have 2+ frails)
The max will normally be 20 skill points to spend, but perhaps temporary boosts to skill points can be given by hosts/mini-hosts, or be automatically be given by the game for successfully winning a round as the killer role or something of that nature.
That's all I've got for now, I think. Thoughts/criticism/further suggestions/etc are all appreciated!