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Post by Egil on Oct 4, 2014 13:18:18 GMT
Going to be a rebel and post this in the general forum since it has both bugs and suggestions in it.
~~Bugs~~ - Spawn Point E can't be moved and, after loading up a map, it shows up covered with a blank floor tile. Don't know how that would affect the map once played. - Objects won't load even after a custom map has been saved multiple times with objects in them. This applies to both regular objects and objects with changes made to them.
~~Suggestions~~ - Being able to zoom out even further would be really nice. - A 'replace all' feature would be awesome. - A separate tab for temporary add-ons that doesn't get loloverwritten by changing the list (ie going from containers to walls) would be better than an orgasm.
That's about it, at the moment.
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Post by Kamuna on Oct 4, 2014 18:16:39 GMT
Did you load the correct .obj file? Also, Spawn Point E can be moved, are you trying to put on a non-existent tile? Maybe the blank floor tile has something to do with not loading up the correct .obj file as well. Those two things work for me no problem. Try making a video to demonstrate your problem, from start to finish.
Also, thanks for the suggestions. I'll look into them later.
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Post by Egil on Oct 4, 2014 23:30:03 GMT
I only see two .obj files for the map I've started- one inside the dependencies folder and one outside of it but still in the mapmaker folder. Maybe I just don't know how to upload it properly? A lot of what I've done is trial and error, but I really can't seem to get objects to load with the rest of the map.
I'll check again on Spawn Point E. Unlike all the other spawn points, it just didn't seem to want to move from it's original placement no matter where I was or what I tried to put on top of it.
You're welcome!
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Post by Egil on Oct 5, 2014 21:53:47 GMT
Edit: Deleting everything and starting anew fixed the Spawn issue, and using the obj file inside the dependencies folder and deleting any others that appear (solely obj, not obj.lk and such) has fixed the other issue.
Unfortunately, after just completing the map, the mapmaker froze and crash during saving. My guess is that it was because of the second z floor, because even though I had very little on the second floor, I know that multiple z levels are always more problematic than using solely x and y. Since I didn't have any backups, it's time to start anew... after five hours of work... yay...
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Post by Egil on Oct 6, 2014 0:37:14 GMT
Okay, so now I'm thoroughly annoyed. I got very close to refinishing the map when it crashed during saving again. Thankfully, I was diligent in backing up the .mhm and .obj files and was able to test when it would crash. At this point, the 'first floor' is complete, and the 'second floor' would be just a rooftop area and another room full of desks.
- Add in Rooftop with custom tiles, walls, and all- saves just fine. - Add in first set of teleports- minimal lag with save. - Add in second set of teleports- daemon displays significant lag - Add in the last room but leave it empty of objects beyond the walls- daemon experiences very significant lag, nearly crashes - Add in desks to the room- daemon outright crashes
I'm just going to finish the map as best as I can and, if it's needed from me, I'll explore some of these bugs and kinks more thoroughly. Once I post all the files, others can test them out, too.
Edit: Dimensions of the map are 100x75x1 Edit: Dimensions of the map are now 100x55x1 and the map lacks the rooftop area and that one room.
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Post by Kamuna on Oct 6, 2014 1:16:53 GMT
I'd like to test it out myself to see if it is a computer issue, if I could optimize it a bit more, or if it is an outright bug. Could you send me the file that has the step before the crash?
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Post by Egil on Oct 6, 2014 1:46:21 GMT
I'd like to test it out myself to see if it is a computer issue, if I could optimize it a bit more, or if it is an outright bug. Could you send me the file that has the step before the crash? It's all uploaded and under a topic I made a bit ago. All you have to do to experience the bug is to increase the Y dimension to 75 and then add 20 or so more of the grey desks, and then Daemon just goes kapoot.
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Post by Kamuna on Oct 6, 2014 4:57:15 GMT
There seems to be a stack overflow error when saving very long lists, with lists inside of the list. I'll have to take it up with BYOND itself, or find a workaround somehow. Either way, it may take a while before this is fixed. No worries though, I'll see through to it being fixed.
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Post by Egil on Oct 6, 2014 19:15:09 GMT
I'm glad that I discovered the bug, then! Thanks again for making this possible. (:
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Post by Egil on Oct 6, 2014 21:37:33 GMT
Another issue- all the containers placed on the map come with objects already in them, and always do when placed- and then items are additionally placed inside of them upon the round starting. That along with keys randomly spawning into containers causes a surplus of useless keys, code papers, and other misc items.
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Post by Egil on Oct 6, 2014 23:03:51 GMT
I figured it out. Every time you open up the map to edit it, shit spawns in the containers- so now I need to take everything out of all the containers and delete them before saving the map. Every single time.
):
Edit: It apparently helps immensely to have item spawn on it's lowest setting before starting the round within the mapmaker.
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Post by Egil on Oct 7, 2014 2:04:54 GMT
Well. I decided to not delete all the items from the containers and instead held them on my person and saved with 900+ weight.
So the file corrupted and won't open. It simply gives the following message: Yandere.mhm is loading... He Without Sorrow (The Blonde Haired Boy) logs out He Without Sorrow (The Blonde Haired Boy) logs in
And then goes to the map w/o the objects and just the mob standing there, unable to move or edit the map, but all of the previous items viewable through another tab.
I'll work on an older version of the map another day. ):
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Post by Kamuna on Oct 7, 2014 21:13:12 GMT
Not sure. Objects in containers (including players) shouldn't save at all. Though, I just added an option for that now:
Always Save Object and Check Always Save Object added to the Map Maker. Use these to save objects that are in containers, off by default.
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