Post by ChumpMaterial on Jul 30, 2022 1:00:47 GMT
Demonology Mode
Roles: Demon Summoner, Rampage Demon
Normal Students:
The mode should be treated as Normal until it becomes apparent that it's not. Given the nature of the other two roles that have spawned, that likely won't be very long at all.
Demon Summoner:
The killer role. A lunatic obsessed with the idea of summoning demons to do their bidding. Fortunately for them, and unfortunately for all others, they came across a book, or a copy of said book, that refers to itself as the Demonomicon. It allows the Summoner to achieve their goals of demon dominion. Nothing is free, however. Despite being able to summon demons at very little cost, there is very little that stops demons summoned this way from obeying their summoner. However, demons are still able to be entreated before being fully summoned. This way, they can be offered a binding before summoning. Think of it as a metaphysical bribe to follow someone's orders before being summoned. There is very little demons truly cherish, though, and so that leads to tonight's situation: Demons, more than anything, crave human souls. Many of them accept being bound in return for one of said souls. It should be obvious what happened next. Now with the stain of murder on the Summoner's soul, and their first true demonic servant, perhaps they're past the point of both caution and mercy...
The Demonomicon:
A powerful tool, but it has its costs. Most frequently it is the users sanity, but since that is likely far gone by now, the only remaining cost is in the users lifeforce, and gathered souls. Watch your HP! All abilities costing health have no safeguards for dealing fatal damage!
Upon use, it presents the following menu:
- Souls: Tracks the amount of souls you currently have harvested.
- Cancel: Closes the Demonomicon menu.
- Bind: Won't activate if you do not have atleast 1 soul. Click an unsummoned demon to offer it a binding. Costs 1 soul and 15HP, but provides you with a Demon Pact to order the demon around with and banish it if it goes against said will.
- Summon: Select an unsummoned demon to summon it. Will give you a warning if you attempt to summon an unbound demon, but otherwise there are no requirements or costs to summon.
- Call: Sends out a message to unsummoned demons. They are able to teleport to you as they please, but this lets them know they are wanted by your side for either a binding or a summoning.
- Harvest: Select a corpse within sight to harvest a soul from it. Each corpse can be harvested only once, and requires said corpse to be intact.
- Information: Opens another menu, this time of various topics surrounding the mode. Basically the tutorial button for the demon summoner.
Summons:
- Rampage Demon: The other role is one of these. They start out with 150%HP and a powerful pitchfork weapon. However, they cannot grab any other item or weapon, and cannot be healed, making their value very one-track.
- Corpse Demon: You require a corpse to summon this into. They can potentially make valuable infiltrators, though that depends on the ability of the Corpse Demon to act like the person that previously occupied said corpse, and the circumstance at the time. In combat situations they are not as powerful as a Rampage Demon, but are much more versatile: Alongside having natural weapons in the form of fangs, they can do everything a normal player character can do, with one exception: They cannot eat food. Furthermore -though this is unlikely to come up- they also lack a human pulse.
- Battery Demon: An unfortunate wretch of a demon. Weak and squat, with stubby claws, the Battery Demon is not a demon meant for combat. Rather, it channels the power of the Abyss to the Summoner, granting them a single Unholy Power for each Battery Demon summoned. If a Battery Demon dies, the Summoner loses a random power of theirs.
Unholy Powers: Perhaps the Summoner wants to do more than hide behind his minions, and needs a bit of extra oomph for doing so. Look no further! Each Battery Demon you summon, you can pick one of each power. Be careful, though! The power of the Abyss is not meant to flow through human bodies, actively draining lifeforce! Be very mindful of your HP before casting!
- Vampiric Bargain: Each cast, for an upfront cost of 15HP, gives you 5HP lifedrain on every attack for a limited time. This only functions on living, human targets. No overheal (healing over 100%)
- Conchita's Appetite: Select a human corpse. You devour it and heal 50HP. Of course this means that you can no longer use it for Corpse Demons. If the corpse has not yet been harvested, you also devour the soul, healing an additional 50HP. Unlike Vampiric Bargain, this CAN overheal you to 200HP.
- Devil's Pitchfork: Can only be used once. Summons a Rampage Demon's pitchfork to you. It's a powerful, decently ranged weapon but drains a lot of stamina.
- Hellfire: Throws a fireball projectile. Costs 5HP to cast, but deals 15 damage upon hit.
- Curse: Truly the most powerful ability when it comes to the Unholy Powers, but also the most costly. Upon cast, it opens a menu of all the currently living players. Should you select one, they are cursed to be devoured by the ground and sent straight to Hell. Needless to say, there is neither a corpse nor a soul to be obtained from this person, but if there is a powerful warrior amongst the human players, this ability may even the odds. It costs a whopping 85HP to cast.
- Infernal Strength: An ability somewhat similar to Vampiric Bargain, for an expenditure of 15HP your attack and defense ability is temporarily doubled.
- Gateway: A useful ability, but a somewhat limited one. Once you acquire the ability, you can set a gateway location at any point, but only once. Once you have set the gateway, you can teleport to it at any time for an expenditure of 15HP.