|
Post by Kamuna on Feb 6, 2014 15:52:45 GMT
With the addition of Mystery Script, many new functions are required to be made. Please post the functions you would like to see in Mystery Script here, so they get in early. It may be as simple as asking for a square root function to something like destroying cities (Not really, but you get the point, no?).
|
|
|
Post by silenthill on Feb 6, 2014 22:36:58 GMT
Being able to add Background Music to the custom mode or map (that would go alongside it) would be nice or if not, just an Ambient sound would be pretty cool too. ^.^
It'd also be pretty neat to be able to change the icon of people with roles or better yet every player, like for example I wanted the Killer to be a monster or something or the Custom map was a City and I wanted players to be wearing clothes other then School Uniforms. (Though I understand that this needs hairs to be overlays and such).
|
|
Veemon
Junior Member
Posts: 56
Byond key: VictoryVeemon
|
Post by Veemon on Feb 6, 2014 23:26:02 GMT
The functionality (or the tutorial) to add custom abilities to custom roles, a la Umineko Witch, and the option to add custom icons for those verb commands/custom weapons/items.
Also, and this one is a little advanced and very unlikely, but functionality to code custom AI, in the manner of Madoka Witches.
|
|
|
Post by niiniisatoshi on Feb 7, 2014 7:26:16 GMT
Fully admittedly, I'd like some form of custom attacks, I guess? Just like, the ability to make true 'abilities' for our custom roles.
I also think it'd be nice to remove the default killer role, or overwrite it.
|
|
|
Post by Kamuna on Feb 7, 2014 15:11:11 GMT
Veemon: No need to worry, all of that was already planned! @nii: Yep, create_verb will take care of the custom attacks issue. As for the killer role, you can't "remove" it, due to game mechanics, there always needs to be a killer, however, you can make it do nothing (which is the default), and it will be like they don't have a role. You can already overwrite the killer role now.
|
|
Tetra
New Member
Stirred up
Posts: 24
Byond key: TetraKnife
|
Post by Tetra on Feb 11, 2014 22:34:32 GMT
Ability to make a specific player(s) that get a specific role spawn with blood either on them or their weapons.
Ability to create custom items.
|
|
|
Post by Komaeda on Feb 12, 2014 2:47:20 GMT
Function that makes certain roles spawn with the same (sur)name (Example, if there are two roles and the characters have to be from the same family). Function that attributes a name to a character if they are a certain role(or prevent them from having it?). Function to change the blood color from certain roles (Make Shiki's blood darker? An Alien role with green blood? Danganronpa pink blood?). Function to make a certain song play when a certain role is nearby/visible. Function/argument that makes a round be assigned to a character when it receives a particular item.
|
|
Tetra
New Member
Stirred up
Posts: 24
Byond key: TetraKnife
|
Post by Tetra on Mar 26, 2014 20:35:57 GMT
set_NoSuicide(mob,1); - To make it so a role cant kill itself. set_NoEscape(mob,1); - So a specific role cant escape if its supposed to be unable to. set_NoShout(mob,1); - Make it so a role is supposed to be unable to use shout. set_NoSay(mob,1); - Make it so a role is unable to use say. set_Bleeding(mob,0); - if set to 0, mob doesnt ever bleed, and wont leave blood on weapons. (robotic, alien, ect) AlterStamina(mob); - When applied to a mob, makes Health drain instead of Stamina for weapons attacks. AlterHealth(mob); - When applied to a mob, would make Stamina drain when Health should drain for weapon damage. set_Bleedout(mob,health,rate); - Makes a mob begin to bleed at a rate when their health hits a specific percent or number. disableRunning(mob); - Make a mob unable to run. forceRun(mob); - Forces a mob into running.
--
Murder me for I am the bane of Kamuna's existance.
|
|
Veemon
Junior Member
Posts: 56
Byond key: VictoryVeemon
|
Post by Veemon on Apr 21, 2014 1:23:26 GMT
A third tutorial, the 'ADVANCED' level tutorial, including adding custom verbs and etc, would be great! Would it be too much to ask for the ability to make custom objects, like say, a computer with different or additional options that have an effect on other objects?
|
|
|
Post by Kamuna on Apr 21, 2014 13:50:26 GMT
Well, you can already do that. And yeah, I'm working on that tutorial, just've been busy with Tsukihime now is all.
|
|
Veemon
Junior Member
Posts: 56
Byond key: VictoryVeemon
|
Post by Veemon on Apr 21, 2014 21:28:13 GMT
Oh, yay!~ I'm glad. That reminds me, I have a few things to talk to you about Tsukihime.
And also, good, I'll fiddle around with that. That's good to know. ^_^
Also, since this is a wishlist, and I should add something useful in each post, have you made sure set_stamina(obj,num); is working correctly? Because it didn't seem to be when I tried it several days ago.
|
|
|
Post by Kamuna on Apr 22, 2014 13:19:30 GMT
It should be working correctly, yes. That's one of the basic functions and there's no reason on my side why it shouldn't be working. Must be an error in your code somewhere. Perhaps you didn't make a reference, or used a function instead of a variable as obj?
|
|
Veemon
Junior Member
Posts: 56
Byond key: VictoryVeemon
|
Post by Veemon on Apr 22, 2014 21:59:06 GMT
Nah, I just used it the exact same way you use set_health(obj,num);, and the health works out perfectly, but not the stamina.
Another thing: Is it possible to make an item that can kill and revive a (role) character, like the soul gem does?
|
|
|
Post by Kamuna on Apr 23, 2014 10:56:45 GMT
Yup, that should be possible.
|
|
|
Post by Aquan on Apr 24, 2014 19:37:05 GMT
The problem Vee's having is that they're trying to set stamina higher than 100% which, while possible, results in the autocap caused by the regen setting it back to 100%.
At least, I'm pretty sure that's the problem. That's what was happening last time this was brought up, I'm pretty sure. Health doesn't have a similar cap, which is why setting it over 100% works properly.
|
|