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Post by MetaFrosty on Jul 30, 2014 21:39:28 GMT
Hopefully keeping a changelog will be possible now.
Version 1.13 Changes and Additions: Added a new Mystery Script function: mobof(client); Players being dragged by a Magi who uses Time Stop are now unaffected.
Version 1.14 Changes and Additions: A person dragging you as you use Time Stop will no longer be frozen. A Master Item List has been added using multidimensional arrays, which links number restrictions and types together, so they do not go out of place. Two variables copy from that list, which were the variables that were seperated before. Additionally, items that are set to 0 are now removed from the list. Yen is now properly restricted if it has a number restriction, adding as much as it can before telling you that you cannot add anymore. There is a different message for always restricted items vs number restricted items. You can no longer pick up Yen without a wallet. Hoard Delay no longer asks you which type you want if you set it to 0. The prompt for setting number restrictions now tells you that -1 is to set the item to be not allowed.
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Post by MetaFrosty on Aug 1, 2014 0:38:54 GMT
Version 1.15 Changes and Additions: Smoke areas (fire extinguisher areas) now search for similar areas in a less drastic manner. It also sets waitfor to 0 and background to 1 so that it does not hold up the scheduler. get_opacity and set_opacity functions for Mystery Script. Graphical bug with bloody footprints and steps fixed. Fixed a typo with the new Yen restrictions. MAP MAKER OVERHAUL- Additional Depedency for Map Maker Maps so that objects (and mobs) are saved there, seperate from the map itself. Changed Map Maker back so that contents are saved, however, ignoring objects and mobs. Added a multidimensional array list( list(type,x,y,z,step_x,step_y, list( list(varname,varvalue) )) ) so that objects are saved there instead of in the map file, similar to the master item list. Saves that multidimensional array in a seperate file. Added a Toggle Opacity Vision verb to the Map Maker (Off by default). Added a Toggle Player Density verb to the Map Maker (Off by default). The Map Reader no longer uses the default turf as an underlay. Objects of the same type must be moved before being created on top of the other (as to not create accidental duplicates) in the Map Maker. All static object types have been changed to dynamic to fit the new Map Maker system.
Version 1.16 Changes and Additions: Added null as a global variable for Mystery Script. Added functions freezeroster, isfrozenroster, get_tapecolor, and set_tapecolor to Mystery Script.
Version 1.17 Changes and Additions: Added function lockeddoor to Mystery Script.
Version 1.18 Changes and Additions: The tapes check for a ingame color (first letter capitalized, other letters lowercase) in the custom tapes message, and allows that to be altered. Game now tells whether a new map or custom mode has been added into the game and by who.
Version 1.19 Changes and Additions: Underlay support for turfs readded for the "Misuterii High" and "Mitadake High" maps.
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Post by MetaFrosty on Aug 2, 2014 11:17:20 GMT
Version 1.20 Changes and Additions: Added a Temporarily Add To Panel verb for turfs in the Map Maker. Fixed a bug with switching spawnpoints where it wouldn't get the right icon. Fixed a bug where the map maker would load z levels incorrectly. The Map Maker no longer detects player icons as dependencies. The Map Maker now checks the Dependencies folder first for an .obj file while loading a new map ingame. Change and Check Layer verb added to the map maker. set_layer and get_layer functions added to Mystery Script. Spawnpoints can easily be set to the user's position through cancelling the X and Y position prompts. Upload File added to the Map Maker Commands. Saving/Loading the map ingame will announce it to the world. Luminosity, name, and layers can now be copied between turfs. Set New Floor Lumonisty, Name, and Layer commands have been added to the map maker. Saving Maps puts the previous map name in by default (Just select None). Speech Bubbles are no longer saved in the map maker. Rectangular Copy for the Map Maker added. Rectangular Fill/Copy points reset when you change Build modes.
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Post by MetaFrosty on Aug 4, 2014 16:21:05 GMT
Version 1.21 Changes and Additions: Rectangular Copy now works between z levels. Adding Dependencies are no longer required for custom map icons. Watcher Vision has been added to the map maker (You can also specify how much you want to see, default [None] is 6, normal student vision is 0) Added Toggle Watcher Restriction to the map maker (On by Default). The game now takes the map's name and the name of the main gate into account when writing the escape message.
Version 1.22 Changes and Additions: Map object files are now properly loaded on reset. Tint can now be changed while being active.
Version 1.23 Changes and Additions: Map object files are now deleted before overwriting them. Find Object With MSCode added to the Map Maker.
Version 1.24 Changes and Additions: You can no longer spawn a banned item as a True Ancestor.
Version 1.25 Changes and Additions: Added // and /* */ comment support for Mystery Script. (Warning: Using // for MSCode in the Map Maker is dangerous as the code may get reformatted when reopening the Set MSCode dialogue box) Comments may be escaped as per the usual escape method. \// \/* \*/
Version 1.26 Changes and Additions: Fire now brightens the area (by 1 tile), as well as a person on fire. MYSTERY SCRIPT OVERHAUL- findinlist now returns the position in the list that the object is. get_listpos and set_listpos added to Mystery Script. MSTags are now lists of multiple tags. Anything may be set to an MSTag now. addlist and removelist now accept multiple arguments. run_mscode_func added to Mystery Script. Added an asnum argument to dialogue. Added func_create to Mystery Script. Added cuttext function to Mystery Script. Added findtextinbetween to Mystery Script. Added findtextbefore and findtextafter to Mystery Script. Added replacetext to Mystery Script. Added a new, easier way to define functions (may be escaped as per the usual escape method). Added a new, easier way to run functions (may be escaped as per the usual escape method). There is no need to escape the new features when they are in a string. Added return to user-defined functions.
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Post by MetaFrosty on Aug 5, 2014 11:24:31 GMT
Version 1.27 Changes and Additions: Added scope detection in user-defined functions. Fixed a typo that caused return(value) to fail. (return value and return; still worked as expected.) Added Heal Self to the Map Maker (Can heal over 100% for virutally infinite health.)
Version 1.28 Changes and Additions: Umineko mode now properly requires 3 players to start. Official Mystery Script Reference released.
Version 1.29 Changes and Additions: addlist and removelist now work properly. New type: /obj/useable New argument for create_obj: usecode New function: set_usecode
Version 1.30 Changes and Additions: list_cycle should be notably faster when scoped down. New functions for Mystery Script: get_lastarg and get_lastresult (Older method (still functional) used MSTags.) Using global user-defined functions elsewhere now works. (Defining functions should be outside of any quotations.) Updated the Mystery Script Reference. Capitalization insensitivity for running functions should now behave properly.
Version 1.31 Changes and Additions: get_shinigaminamesobj added to Mystery Script. Added functions clientof, set_eye, and get_eye to Mystery Script. Added MOB_PERSPECTIVE, EYE_PERSPECTIVE, EDGE_PERSPECTIVE as variables to Mystery Script. args variable in user-defined functions no longer include the result as the first argument. Extra arguments are now properly expanded for user-defined functions.
Version 1.32 Changes and Additions: User-defined functions no longer run at gamestart.
Version 1.33 Changes and Additions: Tsukihime roles now get their verbs back on injection. Comments no longer detect escaped characters after the comment.
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Post by MetaFrosty on Aug 6, 2014 2:11:49 GMT
Version 1.34 Changes and Additions: User variable added to useable items/weapons/objs. set_usecode and get_usecode properly added to Mystery Script. Picking from lists work as intended now. Usecode argument for objs work as intended now.
Version 1.35 Changes and Additions: Added #include(file) [no quotes or semi-colon] to Mystery Script. Added unsearchable to create_item. Added onpickup,ondrop,onthrow, and onsteal to create_item and create_weapon. (All use holder variable for the person who has the item, and onsteal also uses stolen for the person who had the item.) (onsteal runs before the item is stolen, onpickup runs after the item is stolen and when it is on the ground, but ondrop and onthrow do not run at all when the item is stolen, keep that in mind.) Added onequip and onunequip to create_weapon. (onunequip and onequip do not run when the item is stolen) All the new variables are constant, you may not change after they are set. Added forcepower and getpower to Mystery Script functions. Reset images on game reset as to fix names carrying over to the next round with the Shinigami Eyes. On reset, the game no longer blurts out that an object file is not found for the default maps.
Version 1.36 Changes and Additions: set_passthrough and get_passthrough added to Mystery Script. Setting forceoff to something other than 1 or 0 restricts the ability to turn an area's lights back on/off. Setting forceoff to 2 does the same thing, but disables all other electronic equipment in the area as well.
Version 1.37 Changes and Additions: passthrough now works for all objects of type /atom/movable
Version 1.38 Changes and Additions: Fire Alarms no longer function when the power is off.
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Post by MetaFrosty on Aug 7, 2014 22:51:04 GMT
Version 1.39 Changes and Additions: Auto-escaping comments in quotes should be working properly now.
Version 1.40 Changes and Additions: Defining functions on a single line is now working properly.
Version 1.41 Changes and Additions: WEAPONS UPDATE - uselethality added to hurt and heal functions. The guitar now has a drain of 16 to match the benefits it has against metal pipes (5 range difference + 1 weight difference + 10 drain from metal pipes = 16) The bat now has a drain of 14 and a weight of 4 (was 3 and 2 before, as compared to 17 damage). The ladle now has a drain of 6 from a drain of 4 and damage of 8. The justice cutlass now has a drain of 10 and a damage of 15 from 6 and 10. The scorpion spear now as a damage of 4 from 2. Paint cans now have a range of 20 from a range of 30. Fire extinguishers now have a damage of 10 from a damage of 6. Alondite now has a range of 32, delay of 30, damage of 15 from 38, 28, and 14. Nailbat now has a drain of 6 from drain of 5. Fangs now have a drain of 6, a delay of 25, a range of 20 from 4, 30, 24. The Seventh now has a drain of 15 for the Burial Agency, and a drain of 25 for normal students, and a range of 34 from 20, 35, and 48 Billhooks now have a damage of 11 and a drain of 13 from 10 and 14.
Version 1.42 Changes and Additions: Injections from syringes now use pixel detection, in addition to their range being reduced from one tile to 15 pixels.
Version 1.43 Changes and Additions: Nested function definitions - Functions may now be defined within functions. Nailbats now weigh 6 units. Nails now weigh 2 units and have a damage of 3. create_weapon and create_item now take weight as an argument. Please update your code to reflect this change.
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Post by MetaFrosty on Aug 10, 2014 4:41:50 GMT
Version 1.44 Changes and Additions: Added else ifs to Mystery Script. Added weight as an argument to change_weaponstats.
Version 1.45 Changes and Additions: Test output from precompiler removed. Else ifs added to the world's precompiler. Added PDA functions: set/get_PDAnum, set/get/output_PDAlog, send_PDAmessage, get/set_originalPDAnum (Randomizes Roster), get/set_viewingPDA, get/set_PDAfriends (Friends must be aligned correctly with their names.), output_PDA, output_PDAfriends
Version 1.46 Changes and Additions: Added mod function to Mystery Script.
Version 1.47 Changes and Additions: Removed more test output from the precompiler. Fixed scoping issues for else ifs.
Version 1.48 Changes and Additions: Fixed scoping issues for func args. disable_food added to Mystery Script.
Version 1.49 Changes and Additions: User-created lists no longer multiply their lengths by a power of 2. Function arguments now default to their intended values properly. length now works for text and files. Mystery GUI compatibility updates for Mystery Script. Mystery Script Tips: Using functions is much slower than using variables and constants. Please set tick_lag as a variable if you are going to use it BEFORE going into a loop. Even then, it uses much more CPU than using a second (10) or 1/10 of a second (1), as Mystery Script is a precompiler, compiler, scanner, parser, and interpreter on top of another interpreter.
Version 1.50 Changes and Additions: 0, "", or null as an argument for mstag functions' tagnums, with the exception of find_text_in_mstag, will provide the full mstag list. min and max functions added to Mystery Script. Added copylist to Mystery Script. set_watcher_stats works properly now.
Version 1.51 Changes and Additions: Syringes now count as super regens if containing a super regen, and sedatives if containing a sedative, for the item limiter. Speech bubbles are now destroyed no matter what on game reset. Change Emessage (examine message) added to the Map Maker.
Version 1.52 Changes and Additions: First aid kits now use pixel detection, same range as syringes, 15 pixels. Syringes no longer include watchers or invisibles in the injection list.
Version 1.53 Changes and Additions: Spear now has a drain of 8 and a range of 38, Alondite's old range, with a delay of 30. Scorpion spear remains the same, but with a range of 38.
Version 1.54 Changes and Additions: The nurse's closet's mouse opacity defaults to 0. get_mouseopacity and set_mouseopacity added to Mystery Script Check and Change Mouse Opacity added to the Map Maker.
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Post by MetaFrosty on Aug 11, 2014 16:06:24 GMT
Version 1.55 Changes and Additions: Added weapon effects for fists and knives. Added new arguments for weapon effects to change and create_weapon(stats). There is now a small step forward in the attacker's direction for both the attacker and victim when attacking. If standing, the victim will turn towards the attacker when getting hit, and vice versa. None of these apply while hitting yourself. The nanatsu yoru now has its proper color ingame. The bokken now has a delay of 7 and a range of 26 from 5 and 24.
The bokken now has weapon effects. The hammer's positioning has been fixed. The hammer now has weapon effects.
Version 1.56 Changes and Additions: Blood added to the hammer's weapon effects. Victims no longer move or turn when unconscious or faking death. Writing on a piece of paper gives a different emote than writing in a book. Strafing no longer invalidates turning while attacking. Small bombs now work properly when attached to doors. Bananas now explode in the microwave if they have a bomb inside.
Version 1.57 Changes and Additions: Added winset, winget, winclone, and winshow to Mystery Script. Check the BYOND Skin Reference for how to use this to create your own windows at runtime. Added cwindow1,2,3,4,5,6,7,8,9, and 10 to the skin. The buttons on the monitor/breaker only reset once every login/map change.
Version 1.58 Changes and Additions: The ladle now has weapon effects.
Version 1.59 Changes and Additions: The alondite now has weapon effects. The taser now has weapon effects. The dead taser now has weapon effects. Throwing baseballs with anything other than a type of bat will trigger the "fists1" effect. The wooden bat now has weapon effects. The nailed wooden bat now has weapon effects.
Version 1.60 Changes and Additions: The mop's range has been decreased from 36 to 24 to match the spear minus knife. The mop now has weapon effects. The spear now has weapon effects. The teddy now has weapon effects. The bunny now has weapon effects. The book now has weapon effects.
Version 1.61 Changes and Additions: Added bounds and obounds to Mystery Script. Added tile creation to Mystery Script (ent_create, self_create).
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Post by MetaFrosty on Aug 13, 2014 19:34:23 GMT
Version 1.62 Changes and Additions: If it can, the interface tries to reset the buttons on the monitor/breaker as early as possible. Added interface fixes after round reset. Anchored the security panel's buttons.
Version 1.63 Changes and Additions: The axe now has weapon effects. The hammer's bloody icon's position has been fixed. Weapon effects display when chopping a door down (point of impact is displayed in red). The metal bat now has weapon effects. The metal pipe now has weapon effects. The rending scissor blade now has weapon effects. The fire extinguisher now has weapon effects. The guitar now has weapon effects. The scorpion spear now has weapon effects. The rose bow now has weapon effects. The rifled musket now has weapon effects. The billhook now has weapon effects. The Seventh Holy Scripture now has weapon effects. The baseball now has weapon effects. Fixed a map maker glitch: You can no longer equip weapons from the panel, nor pick up, drop, or throw items.
Version 1.64 Changes and Additions: The game only completely resets the windows if playing a custom mode, making the normal modes reset faster.
Version 1.65 Changes and Additions: Fangs now have weapon effects. Locking/Unlocking doors now have the only fists effect.
Version 1.66 Changes and Additions: Books and paper auto-emotes no longer go through walls. Starting a new save file reset the checkboxes in the game menus.
Version 1.67 Changes and Additions: Added an option to disable turning on hit in the Functions menu. Holding SHIFT while being hit will prevent your character from getting knocked back, purely for RP/comedic effect. Added Cameras Only and Tapes Only to the tape functionality options.
Version 1.68 Changes and Additions: Poppers no longer prevent non-mobs from moving. set_objhealth and get_objhealth added to Mystery Script.
Version 1.69 Changes and Additions: Bananas no longer explode for no reason in the microwave. Changed all depedencies on names to types. Changed the rending scissor blade message to match its new name. Microwaving glowsticks, super regens, and sedatives now work as intended. Paint cans no longer change name when running out. Renaming paper and books added. Easter egg regarding one of the new features added. Changed the Misuterii High map to compensate for lockers being too close to dense tiles. get/set_nosearch and get/set_nostore added to Mystery Script. The billhook rack has a nostore value of 2. The chair has a nostore and nosearch value of 1.
Version 1.70 Changes and Additions: You may no longer see watchers who have logged out but were in the current round at one point. add/remove_verb no longer throws errors for non-mobs.
Version 1.71 Changes and Additions: Added func_scope to Mystery Script: Add functions to a list and use this to call the functions more quickly when you have a lot of functions. Useful for loops. hiddenoverlays can now attach to non-mobs.
Version 1.72 Changes and Additions: list_cycles now work on images/hiddenoverlays.
Version 1.73 Changes and Additions: output and browse added to Mystery Script. Added security measures to Mystery Script. Experimental: Skills added to the game.
Version 1.74 Changes and Additions: Damage reduction now works properly against lethal weapons. Searching living bodies work now. New HUD system. The "Small" setting is a little bigger so it won't be completely useless. Invisi-glitch fixed.
Version 1.75 Changes and Additions: HUD Adjusted.
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Post by MetaFrosty on Aug 15, 2014 18:49:01 GMT
Version 1.76 Changes and Additions: Setting skills doesn't take up loading time. Customizable HUD position in the Options menu. Defense timeframe changed to 0.215 seconds. Skills now have the "instant" setting. Critical Hit skill added. Volume argument added to playsound. Guarding a fang attack has a chance of not getting you "bitten". Fixed a glitch with skill points.
Version 1.77 Changes and Additions: Y position is no longer linked with X position when changing HUD position. Slowed down the flash for active skills. Defense timeframe changed to 0.5 seconds. Defending cuts stun time in half.
Version 1.78 Changes and Additions: Skills now show up upon injection.
Version 1.79 Changes and Additions: Added Madoka transformation overlays and animation.
Version 1.80 Changes and Additions: Added Psycho Pass Mode placeholder. Green Haired girl head fixed when Mahou. Added Stop Me From Moving! to the Functions menu.
Version 1.81 Changes and Additions: Watchers may now change skills at any time.
Version 1.82 Changes and Additions: Minor tweaks.
Version 1.83 Changes and Additions: Resetting a custom mode shouldn't hold up the game, but it does process everything in the background. Billhook now has a range of 29 from 35. The mop's weapon effect no longer loops. Fixed an error in resetting custom modes. Binded UseSkill to Function Keys. Autohost starts a poll if there aren't enough players and autopoll is on.
Version 1.84 Changes and Additions: If skill point values change, you no longer can go over the limit. control_freak and script values for client properly set after a Custom mode. Removed the requirement for ending the round via vote. Skills may be cancelled via the Esc key. Custom.ms is no longer loaded up. Skills can be set up to 20 skillpoints ingame even when you have a decreased skillset. Added the Devestating Blow and Counterattack skills. Added soundeffect during attacking.
Version 1.85 Changes and Additions: You can now hear your own writing. Added attacking soundeffect to corpses as well. Fixed the Freezer camera. Chopping down things now uses the weapon's range. Autopolling no longer loads up Custom.ms upon loading Custom. Breaker: Freezer now works. Mystery Script: Skills no longer hinder icons. Custom title screens should work again. Custom votes now work again.
Version 1.86 Changes and Additions: Change HUD Position now outputs the old position of the HUD before it asks what you'd like the new position to be. set_icon waits for any flashing effect to finish before changing the icon. Skills now darken when cooldown is active. You can no longer use Devestating Blow on yourself. Magi now have proper head icons. Attempting to open a locked door now gives the proper animation.
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Post by MetaFrosty on Aug 17, 2014 22:23:07 GMT
Version 1.87 Changes and Additions: Throwing now gives the proper animation.
Version 1.88 Changes and Additions: Automanage FPS now works as expected. Blank Map doesn't worry about .obj files. The map reloads every time item spawn settings change (including on world boot if it isn't normal settings).
Version 1.89 Changes and Additions: Expanded the range before the FPS changes automatically. Flashing now uses a new system, hopefully eliminating the invisible icons due to lag. The Witch no longer gets bloody or makes you bloody. Kyubey is now linked to noattacking. Random messages now check if the game is in progress before sending.
Version 1.90 Changes and Additions: Added the Loudmouth and Whisperer skills. Skillpoints now add negative skills before positive skills. Fixed an error in the Whisperer skill Fixed a glitch with skills not showing up. Mystic Eyes spawn in Normal mode has a decreased skillset now. Fixed a glitch where reloading skills failed to work. Magi now reset to their original color. You may no longer kill OOC people with the Death Note when the round ends.
Version 1.91 Changes and Additions: The game precaches flashing icons as the round starts. Counterattacking a baseball throws it in the direction of the victim and resets the cooldown. Happy playing catch! Counterattacking now produces stamina drain for your opponent, and weapon usecount. AI Students made with Mystery Script may now attack. (AI Attack verb coming soon) Added a link to the icon submission contest. Changed the throwing system a bit. Blood no longer appears when counterattacking against a lethal weapon.
Version 1.92 Changes and Additions: New skill: Razor Edge Mastery (12 Skill Points): A passive offensive skill, 112% more damage while using sharp weapons. New skill: Blunt Mastery (12 Skill Points): A passive offensive skill, 112% more damage while using blunt weapons.
Version 1.93 Changes and Additions: New skill: Blind (-12 Skill Points): A negative passive social skill, blinds the player for the duration of the round. Not stackable. Use the mouse to ''feel'' or ''hear'' where you are going (Bottom left corner allows you to see the names of things). New skill: Deaf (-6 Skill Points): A negative passive social skill, deafens the player for the duration of the round. Not stackable. Pushing emotes no longer go through walls.
Version 1.94 Changes and Additions: Whisperer now costs -0.1 skill points. New skill: Fighter (18 Skill Points): A passive offensive skill, the player does 115% damage using fighter weapons, with a 5% chance of stunning for 4 seconds. Not stackable. New skill: Sword Mastery (18 Skill Points): A passive offensive skill, the player has a 10% chance of doing 115% damage using swords, and has 10% less stamina drain while using swords. Not stackable. New skill: Frail (-5 Skill Points): A negative passive offensive skill, the player does 10% less damage. Puer Magi icons edited. (Thanks VictoryVeemon!) You can no longer take away negative skills if doing so will bring you above the skill point limit.
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Post by MetaFrosty on Sept 26, 2014 23:44:11 GMT
Version 1.95 Changes and Additions: Blind people can now "see" around them via footsteps. Deaf people can no longer see 'The clock strikes XXX.' New skill: Mute (-1 Skill Points): A negative passive social skill, the player cannot talk. New skill: Night Vision (10 Skill Points): A passive social skill, the player can naturally see one tile more in the dark. Added "Add this to as many slots as possible!" to the confimation menu for skills. You can no longer store Magi items. Fixed a typo in storing undroppable objects. Blind people can no longer be blinded by Black Feathers. Darkness no longer matters to blind people. Blind people can no longer read. Blind people can now "see" emotes. Blind people can no longer view cameras or tapes, however they may still alter or delete the tapes. You can no longer pick up overlays. Custom mode music plays if the mode name is Custom. Opacity doesn't mean anything to blind people. The attack system now uses raycasting to determine whether there is a dense object in between two players. In otherwords, you can no longer attack between walls or any other dense object. Deaf people can no longer hear announcements. Psycho Pass mode is now playable. Minor bug fixes. weapontype added as an argument for create_weapon/changeweapon_stats The Rifled Musket's Weapon Effect has been fixed.
Version 1.96 Changes and Additions: New skill: Windmill (20 Skill Points): An active offensive skill, the player hits anyone within their weapon range to a maximum of 1 tile radius, pushing them back farther than a normal attack. Cooldown of 150 seconds. Consumes 20% of stamina drain upon activation. Skill cancels if weapon is changed. Shouting as a blind person now gives the same effect as footsteps. Double clicking handcuffs will use them. Handcuffs no longer contain bogus references in the dialogue box. Fixed a glitch with handcuffs. Fixed a glitch with corpse names turning into keys.
Version 1.97 Changes and Additions: New Skill: Jogger (29 Skill Points): A passive social skill, the player can walk slightly faster than normal. Not stackable. Only useable with negative skills. New Skill: Crippled (-20 Skill Points): A negative passive social skill, the player will be slowed to a crawl (sneak speed while walking) unless being dragged. Not stackable. Some text changed. Deaf now costs -1 skillpoints. New Skill: Acute Hearing (9 Skill Points): A passive social skill, the player can hear footsteps, whispers, and general talking more clearly. Not stackable. Gains more potential when used with the blind skill. Add this to as many EMPTY slots as possible! added to the confirmation of skills. You can no longer run while dragging people if you were dragging them before they went unconscious. Fixed a bug with dragees not resetting. Fixed a bug with crippled people walking at normal speed. The Map Maker no longer pops up with a skill reminder. Edited Mystery Script functions: set_icon, set_headicon.
Version 1.98 Changes and Additions: Fixed an issue with positioning in Mystery Script. Fist and Fang icons added. Dominator now destroys bodies in Lethal Eliminator mode. Item descriptions added. Custom modes now have author variables. The enforcer now properly spawns with high CC, instead of the inspector. Destroy Decomposer only works if the mode doesn't change to "Restricted".
Version 1.985 Changes and Additions: Added new Mystery Script functions - set/get_extraspeed,isrunning,set/get_customattack,set/get_customdefense. Dead bodies no longer spill their contents when destroy decomposed. The sound of the Destroy Decomposer has changed. The text of the Destroy Decomposer has changed. Dead bodies no longer leave debris when destroy decomposed. Calling user defined functions must now have a space, newline, or parenthesis before the call, fixing a bug with similarly named functions. User defined arguments are now seperated with the | character instead of the , character, letting users easily use lists as default arguments. Please change your code to reflect this update. Changed the way lists are created in Mystery Script, allowing you to use lists inside of lists, as well as allowing the passing of lists as user defined function arguements.
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Post by Kamuna on Aug 2, 2016 8:04:53 GMT
Version "Farewell" (UPDATED 2) Changes and Additions: Fixed some bugs with the Charge skill, mostly regarding handcuffs. New Mystery Script Functions: get_stepsize, set_stepsize, get_fps, time_step Mystery Script's create functions are changed so that z == 1 is the first z level of the map instead of z == 2. You can no longer jump to body in round.
Version "Farewell" (UPDATED 3) Changes and Additions: Light from a fire should no longer linger around, causing problems such as infinitely burning Shiki. Books are once again unable to be changed into other weapons.
Version "Farewell" (UPDATED 4) Changes and Additions: Kamuna was no longer with us. Detective (Umineko) and Hunter Helper roles no longer carry over to the next round. Humans can now get sick from Shiki blood drain without having to get bitten again. You can no longer escape multiple times (or while unconscious in certain circumstances).
Version "New Beginnings" 0.01 Changes and Additions:
--Basic--
Kamuna is back.
Writing the wrong name in the Death Note too many times no longer fails to kill the writer.
Update to BYOND 511.
Client FPS integrated into options. Will not go lower than server FPS.
Minihosts can no longer ban, boot, or mute other minihosts, to prevent the "race to ban" situations. Take it up with the host!
Banned and multikeying players should no longer spam the chat with logout messages.
--Work in Progress--
More fixes and revamps (especially Umineko mode and possibly the Map Maker) to come... Please submit a ticket at the helpdesk or message Kamuna about lingering bugs, since she has been gone for so long and doesn't know about most of them.
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Post by Kamuna on Aug 4, 2016 3:05:27 GMT
Version "New Beginnings" 0.02 Changes and Additions:
--Rebalancing--
Rebalancing of the nailed wooden bat (9 damage to 6.25 damage, 9 drain to 6.25 drain).
Rebalancing of the cable knuckles (no knockdown)
Rebalancing of the fire extinguisher (less chance of knockdown, 10 to 20 delay, 40 to 30 stun, 5 damage to 6 damage, 7 drain to 8 drain)
Rebalancing of Assault Slash (125% damage to 50% damage, 100% drain to 150% drain)
Rebalancing of Charge (10 stamina damage to 5 stamina damage, freeze for 2.6 seconds to freeze for 1 second, 100% drain to 200% drain, cooldown for 26 seconds to cooldown for 60 seconds, speed from 6 to 5, knockout from 52 to 32, removed extra stun time)
Rebalancing of Devestating Blow (200% damage to 125% damage, cooldown from 6 seconds to 20 seconds)
Rebalancing of Evasion (50% chance to 90% chance, 15 drain to 10 drain)
Rebalancing of Backstep (50% chance to 65% chance, 15 drain to 10 drain)
Rebalancing of Counterattack (cooldown from 15 seconds to 20 seconds, 2x damage to Devestating Blow to 1.25x damage to Devestating Blow, 50% [instant counter: 75%] of opponent's base damage to 20% [instant counter: 25%])
Rebalancing of Knockdown (More invulnerability [formula from [max((35/(lethalitylevel/100))-attacker.attacking,attackweapon.delay/2)] to [max((50/(lethalitylevel/100))-attacker.attacking, attackweapon.delay)]])
Rebalancing of Windmill (remove limit of 1 tile range, damage from 150% to 125%, drain from 150% to 100%, active from 2.7 (which was actually 10) seconds to 15 seconds)
Rebalancing of Jogger (19 skill points to 12 skill points)
Rebalancing of Fighter (13 skill points to 12 skill points)
--Bugfixes--
Booting no longer deletes ingame players.
Random skills should now sync up with their proper hotkeys.
Verb container maptext should be black again.
Black feathers should no longer fail to destroy on the edges of the map.
--Umineko--
Mediator verbs should no longer carry over.
--Shiki--
Student verbs should no longer carry over.
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